Official Rulings Update

The Official Rulings page can be found after the jump:

Rules Reference Correction: In the Glossary entry for Calculate Odds, the second sentence should read:

As a card action, a unit with the Calculate Odds keyword can choose a friendly trooper unit at range 1 and in line of sight to gain 1 aim token, 1 dodge token, and 1 suppression token. 

Rules Reference Correction: In the Glossary entry for Emplacement Trooper and Withdraw, the following bullet point should be added:

  • An emplacement trooper can perform any number of available free actions when that unit withdraws. 

Rules Reference Correction: In the Glossary entry for Immune: Pierce, the sub-bullet point should read:

  • The Pierce keyword can be used on defense dice rolled by a unit without Immune: Pierce that is using the Guardian keyword, even if the defender of the attack has the Immune: Pierce keyword. 

Rules Reference Correction: In the Glossary entry for Standby, the following bullet point should be added:

  • A unit cannot spend more than one standby token per instance of being able to spend standby tokens, even if that unit is able to spend standby tokens from other units. 

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Star Wars: Legion Official Rulings Update *Updated

Question: Does pre-measuring with a movement tool during a unit’s activation commit that unit to performing a move?

Answer: No, pre-measuring with a movement tool does not commit to a move. However, pre-measuring with a movement tool may only be done during that unit’s activation.

Question: If a unit, such as Luke Skywalker, moves into range 1-2 of two enemy units that both have standby tokens, and the first enemy unit spends it token to attack Luke Skywalker an defeats him, can the second enemy unit also spend its standby token, even though Luke Skywalker is no longer on the battlefield?

Answer: Yes. The triggering event (in this case Luke Skywalker moving) still occurred, and thus the second unit may still spend its standby token. It may also choose not to spend its standby token since, while multiple game effects can be triggered by one event, they are resolved one at a time and are not “declared” simultaneously. 

Question: Can one clone trooper unit spend multiple subsequent standby tokens from other friendly clone trooper units at range 1?

Answer: Yes. For example, three nearby clone trooper units have standby tokens, and an enemy unit moves into standby range of a fourth clone trooper unit, that fourth unit can spend all three standby tokens, one at a time, to make three attacks.

Question: Can a droid trooper unit with an ion token withdraw?

Answer: Yes, withdrawing takes a unit’s entire activation and all of its available actions; however, it does not require two actions to do so. Similarly, a suppressed unit can also withdraw.

Question: When General Grievous uses his command card Trained in Your Jedi Arts to perform an attack with the weapon listed on the command card, can he use Arsenal 2 to add another weapon to the attack?

Answer: No, each attack must be performed only with the weapon listed on the command card.

Question 1: Can Darth Vader use his command card Vader’s Might to move a unit that is being transported?

Answer: No, the transported unit is not on the battlefield and therefore cannot be moved.

Question 2: When measuring the distance from the unit’s current position to its new position, do you measure from unit leader to unit leader? From any mini to any mini? Or from each mini in the old position to each mini in the new position?

Answer: Each mini moved to the new position must be within range 1 of at least one mini in the unit’s previous location, as if it were two different units. To do this, choose any mini in the unit at its current position, measure range 1 from that mini, then place each mini in the unit within that range (and in cohesion). It may be helpful to move the mini that range 1 is being measured from after all the other minis in the unit have been moved.

Question 3: Can a unit be moved out of base contact?

Answer: Yes.

Question 4: Can a unit be moved into base contact?

Answer: Yes

Question 1: When Luke Skywalker uses his command card You Serve Your Master Well to perform a move or attack action with an enemy unit, can the player performing the action spend that unit’s tokens?

Answer: Yes. The unit controlled by You Serve Your Master Well is treated as a friendly unit by the player performing an action with it for the duration of that action, and the player can spend that unit’s tokens. For example, if the unit performs an attack action, the player can spend its aim tokens to reroll attack dice.

Question 2: Can that player use the unit’s optional abilities, such as the Spur keyword, or abilities that grant free actions such as Charge and Relentless? Can that player exhaust its upgrade cards to use their effects, if they’re applicable to the action being performed?

Answer: Yes.

Question 3: Can that player use actions that are treated as move or attack actions, like the Jump keyword or the Saber Throw upgrade card?

Answer: Yes.

Question 4: Can that player use Fire Support to add their own units’ dice to the attack pool? What about an enemy unit’s dice?

Answer: Because the unit performing the action is treated as a friendly unit for the duration of the action, that player can use the Fire Support keyword of their own units to add dice to the attack pool. The player cannot use the Fire Support keywords of their opponents’ units.

Question 5:  If the unit is a clone trooper, can the player performing an action with it spend the tokens of their own clone trooper units at range 1? What about their opponent’s clone trooper units?

Answer: The player performing the action can spend the tokens of their own clone trooper units at range 1, but not their opponent’s.

Question 6: If the unit being controlled engages an enemy unit, when does that engagement end? Are they still engaged after the move or attack?

Answer: No, the engagement ends as soon as the command card effect (and any triggered card effects) ends, and the enemy units return to being friendly to each other. Friendly minis from different units can be in base contact with each other and are not engaged.

Question: Can a unit be issued an order via another game effect after using the Battle Meditation upgrade card when it would have otherwise been issued an order via a command card? For example, the command card Give Into Your Anger is played and Emperor Palpatine uses Battle Meditation to issue an order to another unit instead of himself–can that other unit use the Comms Relay upgrade card to issue that order to Emperor Palpatine instead?

Answer: Yes. Because Emperor Palpatine was never issued an order, he is still eligible to be issued an order by another game effect.

Question: If General Grievous is wounded and equipped with Tenacity and attacks two different units, does he add 1 red die to each attack pool?

Answer: Yes. The Tenacity upgrade card adds 1 red die to each melee attack pool formed by the unit.

Question: After a unit with the Agile X or Tactical X keyword performs a move, does the unit have to gain the respective token? Or can it choose not to?

Answer: Yes, gaining the token is not an optional effect and will trigger every time the unit performs a standard move.

Question: Can a unit with the Detachment keyword be deployed at a different elevation than the “parent” unit?

Answer: Yes. The unit with the Detachment keyword must be deployed at a distance of speed-1 to simulate cohesion, however the rules for cohesion do not apply.

Question: While another friendly unit is performing an attack and the Limited Visibility condition card is in play, can a unit use Fire Support even if the defender is beyond the ranges specified by the Limited Visibility card?

Answer: Yes. The errata’ed version of Limited Visibility limits attacks beyond a certain range. Using the Fire Support keyword is not an attack, and thus its use is unaffected by the condition card. However, the actual attack must, of course, not be beyond the range specified by Limited Visibility.

Question: After a unit uses the Speeder keyword to perform a move that ignores terrain, can the non-unit leader minis be placed into cohesion on different elevations of terrain than the unit leader is on?

Answer: Yes, as long as the distance between the minis and their unit leader is equal to or less than the X value of the unit’s Speeder X keyword.

Question: If a unit with the Spur keyword panics, is it forced to use Spur when it moves due to panicking?

Answer: Yes. Similar to Jump and Reposition, a unit is forced to use its keywords if doing so assists that unit in moving as quickly and as efficiently as possible toward the nearest edge of the battlefield.

Question: Can Jump be used to move over a creature trooper?

Answer: Yes, if the creature trooper’s height is equal to or less than the Jump X value.

Updated Official Rules Reference

Question: When using the command card Brains and Brawn, can Leia Organa choose an enemy unit as a defender that her weapon does not have range to so that Chewbacca can add his weapon to the attack pool and attack that unit?

Answer: No. Leia must be able to add a weapon to the attack pool in order for the attack to be eligible. If no weapons are added to the attack pool by Leia, the attack does not happen, and therefore Chewbacca cannot add his own weapon.

Question: While Reptilian Rampage is in play during his activation, can Bossk suffer multiple wounds to perform multiple free move actions?

Answer: No. As with all card text that allows an effect to take place “during” a specific window, that effect can only be used or triggered once during that window.

Question: While Entourage cannot be effected by the upgrade card Battle Meditation, can it be effected by the upgrade cards Commanding Presence, Comms Relay, and Long Range Comms?

Answer: Yes. Using the Entourage ability to issue an order is a form of issuing an order.

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FFG: Official Rulings

Posted in Star Wars: Legion Official Rulings

Question: If Sabine Wren is equipped with the Darksaber and is defending against Darth Vader’s melee attack, does she roll three additional defense dice thanks to her Impervious keyword, even though the Darksaber grants her the Immune: Pierce keyword?

Answer: No. If a unit has both the Impervious and the Immune: Pierce keywords, the Impervious keyword has no effect because Pierce is not being used for that attack.

Official Rules Update

Question: When issuing orders with the command card An Entire Legion, if Battle Meditation is used to issue an order to a unit that otherwise wouldn’t receive one, is one fewer order issued to an eligible unit? Also, if the command card Sabotaged Communications is also played, is one fewer order issued to an eligible unit?

Answer: Yes, in both cases. Because the errata’d Battle Meditation explicitly says “instead,” to issue an order to a unit that would otherwise not receive an order, a different unit that is eligible cannot receive an order. Similarly, Sabotaged Communications will cause one eligible unit to not receive an order. 

Original post:

Impact X Blog: Rules Update 1.3.0

Nick Freeman takes us on a bird’s eye view of the recently updated Rules Reference:

Activating: When multiple effects occur at the same timing during a units activation (without pre-arranged resolution timings such as with detonate and standby) the player controlling the activating unit decides the order that effects resolve in. This is a new addition and clears up a lot of confusion around timing issues.

Armor X Keyword: Armor X works in the same way that Armor does, but is a limited keyword instead of unlimited. This gives some granularity and control to the system.

Base Contact: This is a reversal from a previous rule that friendly models could not be base to base with other friendly models in different units. This allows you to gain cover from vehicles and emplacements while ignoring the cover yourself. It also clears up some illegal game-states that could be created under certain circumstances and cleans up and streamlines the rules.

Climb Clamber: While climbing a mini can partially overhang a ledge as long as the mini is stable. This is a reversal on previous reversal… essentially back to where we started.

Keep reading after the jump:

FFG: Upcoming Rules Reference 1.3.0

FFG released the 1.3.0 version of the Rules Reference today just in time for Valentine’s Day! These rules go into effect 2-21-19

View the Rules Reference after the jump:

More Official Rules Updates

OfficialRules said:

Question: When playing the command card Covering Fire, if an attacking corps unit forms multiple attack pools, does another unit gain a dodge token each time an attack pool is resolved?

Answer: No. An attacker is only ever considered to have performed one attack for the purposes of game effects, even if multiple dice pools are resolved. Game effects that trigger during an attack apply to each attack pool. However, any effects that trigger after a unit has performed an attack apply after all attack pools have been resolved, and the unit is considered to have performed only one attack or attack action.

OfficialRules said:

Question: When playing the command card Pinned Down, if an attacking heavy or support unit has more than one mini or the Arsenal keyword and attacks more than one enemy unit, if each defender has a face-up order token, are all face-up order tokens returned to their order pools? Or does this effect only allow one order token to be returned?

Answer: Each defender’s face-up order token is returned. While an attacker is only ever considered to have performed one attack for the purpose of game effects that trigger after an attack, the text “a unit with a face-up order token” is not meant to restrict the effect to one unit.

Official Rules Updates

Over on the community board OfficialRules has added some updates.

OfficialRules said:

Question: When playing the command card Sabotaged Communications, does it cause my opponent to only be able to issue a total number of orders equal to one fewer than is listed on their command card? In other words, can my opponent use the upgrade card HQ Uplink or the ability Entourage to issue additional orders?

Answer: No, Sabotaged Communications specifically refers to the orders issued by the opponent’s command card. That player’s nominated commander or operative issues one fewer order with that command card, meaning that one of the units listed on the command card will not be issued an order. This does not apply to orders issued through other game effects, such as HQ Uplink.

OfficialRules said:

Correction: The “Issuing Orders” entry in the Rules Reference should include the following bullet point:

• During the Command Phase, a unit can be issued an order only once, even if a game effect causes that order to be removed or issued to another unit instead.

OfficialRules said:

Question: What happens when Give in to Your Anger and a command card with an “at the end of its activation” attack, such as Orbital Bombardment or Maximum Firepower, are both played and Give in to Your Anger targets the unit that would make an attack at the end of its activation?

Answer: When resolving “at the end of its activation” effects, the player that controls the unit that is activating chooses the order of those effects. In the case above, the player controlling the targeted unit could choose to have it perform the attack granted by the command card before resolving the effects of Give in to Your Anger.

OfficialRules said:

Question: If my opponent reveals the command card Change of Plans and chooses to return my command card to my hand and re-select command cards, and then I reveal my copy of Change of Plans and choose to return his command card and re-select command cards a second time, can I now select the original command card that was returned to my hand?

Answer: Yes. The effect of “cannot select the command card that was returned to their hand” applies to the “return to the Select Command Cards step” effect also caused by this card. After returning to the Select Command Cards step, the second effect of being unable to select the other command card ends.

OfficialRules said:

Question: When attacking an enemy trooper unit that has a face-up order token while the command card Reckless Diversion is in play, can the attacking unit form one attack pool for the enemy trooper unit and form a second attack pool in order to attack a different unit?

Answer: Under most circumstances, the attacking unit cannot do so. The attacking unit, and each mini in that unit, must add all eligible weapons to the attack pool that is targeting the enemy trooper unit with a face-up order token. A unit, or mini, cannot “choose” a weapon that is not eligible to be added to that dice pool if it can add a different weapon that is eligible. The attacking unit can only form a second dice pool if, after first forming a dice pool with all eligible weapons, there are still weapons useable by the unit that were not eligible to be added to the attack pool targeting the enemy trooper unit with a face-up order token.

Visit the community board after the jump: