The Fifth Trooper: (Re) Balance in the Force – Star Wars: Legion Points Update

POSTED ON SEPTEMBER 13, 2019 BY KYLE DORNBOS

This article takes a look at the surprise (but not unwelcome) points re-balance and errata that was announced this past week and will be hitting in mid-September.

Boy, we are really hurting for relevant things to talk about lately, huh?

Unless you have been living in a Bantha cave for the last two weeks, you know that Legion is undergoing a points re-balance and errata.  There were several changes to competitively relevant units (ahem, strike teams) and some nice points drops on other units and upgrades that were not seeing much competitive play.

A few notes from FFG about how this is going to work for Legion: the re-balance was in two components, errata and points updates.  The former will be for all play modes and will be reflected and printed on future cards; the latter is specifically for tournament play and is published in the back of the RRG (of course players are welcome to use them for their own local games if they wish).

Since points re-balance is primarily for tournament play, this article will focus on the (new) competitiveness of the affected units, as well as how some of the changes effect units that weren’t directly changed.

Continue reading after the jump: https://thefifthtrooper.com/re-balance-in-the-force/

The Fifth Trooper: When Death Troopers come knocking: Why my Star Wars Legion list has changed

If you have listened to our podcast The Fifth Trooper or our sister cast Notorious Scoundrels, you know that since January I have been running a 12-activation list that I loved. It didn’t have any heroes; it didn’t have any truly costly units; it was just a wall of units coming down at you (if you haven’t heard of it or need a refresher it is to the right).

 I loved this list for several reasons:

  • Activation Control: I had 12 activations, generally I could count on having at least 2 more than most opponents I faced.
  • Blue Bid: It had a 5 pt bid. 90% of the time this meant I was going to be blue player.
  • Low Cost Units: The costliest unit I had in the list were the Royal Guard. That was it. So, the fear of losing a centerpiece unit was not a factor. Continue reading →

Imperial Discipline Blog: Competitive List-Building for Dummies, Pt. 2

Kevin of the Imperial Discipline blog writes,

I’m very lucky this week to be joined by Orkimedes, who is an all-around really nice guy and also a prolific content creator for the Legion community. You can find Orkimedes on his amazingly detailed blog, Never Tell Me the Odds: A Numbers-Based Look at Star Wars Legionor on the competitive-focused podcast he co-hosts, Notorious Scoundrels Podcast.

Orkimedes has written a really wonderful two-part primer on how to build competitive lists from the ground up for Imperial Discipline that is ideal for new or otherwise inexperienced commanders.

Part 1 can be found here.”

You can also check Part 2 out after the jump: https://imperialdiscipline.blog/2019/01/22/competitive-list-building-for-dummies-pt-2-guest-post-by-orkimedes/

Imperial Discipline: Competitive List-Building For Dummies

Kevin Valliere writes:

“I’m very lucky this week to be joined by Orkimedes, who is an all-around really nice guy and also a prolific content creator for the Legion community. You can find Orkimedes on his amazingly detailed blog, Never Tell Me the Odds: A Numbers-Based Look at Star Wars Legion, or on the competitive-focused podcast he co-hosts, Notorious Scoundrels Podcast.

Orkimedes has written a really wonderful two-part primer on how to build competitive lists from the ground up for Imperial Discipline that is ideal for new or otherwise inexperienced commanders.

Read the article after the jump: https://imperialdiscipline.blog/2019/01/15/competitive-list-building-for-dummies-guest-post-by-orkimedes/

Impact X: Imperial List Building & Theory

General strategy and list building for the forces of the Galactic Empire. This article is intended as an entry point to critical thinking about list building for Imperials and is not hard and fast rules. You are encouraged to build and play your own lists in your own way. 

Core Philosophy  

The armies of the Empire are numerous and varied, they can play in many different ways towards many different ends – but they are all built out of the same blocks and on the same principles.

  • quality over quantity
  • consistency and predictability
  • durability and staying power
  • independent and autonomous

Quality: Imperial units cost more than their counterparts, which means that you get less of them and also that each unit has to be responsible for doing more work over the course of each game. In general Imperial units benefit from longer ranges, better armor, and more consistency for their premium price.

Consistency: Imperial units don’t necessarily do more damage than their counterparts, in fact their maximum potential is often less, however their numbers are consistent and reliable. A DLT-19 for example is almost always going to result in 2 hits while a Z-6 will statistically average 2 hits but in reality it swings wildly from 0 to 6. Imperials also have longer range and more access to aim tokens, generally allowing them easier mitigation of their below average rolls when they happen.

Continue Reading: Imperial Academy