In a galaxy stricken by increasingly brazen “rebellion,” the Galactic Empire has come to rely on the talents of a cadre of infamous bounty hunters to supplement its forces and take down high profile Rebel leaders. Among the most widely feared of these hunters is the cold-blooded Bossk.
Remorseless and brutally efficient, this reptilian warrior has carved himself a reputation equaled only by the notorious Boba Fett. His success is at least partly a result of his unique Trandoshan physiology, which allows him to heal from otherwise deadly wounds at an astonishing rate. When Imperial military commanders have a target in mind, few can equal the raw ferocity and cunning of Bossk. Soon, you can harness the firepower and ferocity of a born hunter with the Bossk Operative Expansion for Star Wars™: Legion. Continue reading →
Remember back in the beginning of Star Wars Legion play when every game had armor in it? Whether you were running the AT-ST, a couple of AT-RTs or the T47, it seemed like we all had armor at one point in our lists and we were having a blast. It was fun because it was thematic, it was also nostalgic and throwing up to 14 dice at another unit is amazing (thanks to Weiss’ giving you arsenal 4). Then the meta shifted and all of us “meta philosophers” told you the age of armor was over and so we (for the most part) moved on.
continue reading after the jump: https://thefifthtrooper.com/star-wars-legion-tank/
TX-225 GAVw Occupier Combat Assault Tank Unit Expansion
For the Galactic Empire, conquering a planet is only the beginning of the battle. Massive vehicles like AT-STs and elite shock troops like Imperial Death Troopers may be effective at sweeping across battlefields and capturing new territory, but they rarely stick around to hold this ground. A TX-225 GAVw Occupier Combat Assault Tank, however, is more than enough to quell any resistance to Imperial occupation.
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It’s Thursday night Legion night at my FLGS Games Cube. Fresh from lots of spacemen pew pew at ANZAC Cup, I lined up another game with my mate Damo.
I’ve just finished painting my Imperial Royal Guard, and was pretty keen to give them a spin. I dropped a few things (Snowtroopers, Comms Tech) from my ANZAC Cup list in order to fit the IRG in. Damo took a Krennic, Deathtrooper and AT-ST list which is quite different to anything I’ve faced so far. This should be fun!
Continue Reading after the jump: http://miniobsession.strikingly.com/blog/maximum-annihilation?fbclid=IwAR1HNPKokjsVmBCSc6-WV7C0YCWfJ5inBlgv0a0LbPdW1KQOZSvnv81YMWU
With the forthcoming Clone Wars core set I’m intrigued with how the current factions of the Empire, and the Rebellion will interact with the two new factions. What’s interesting is that these factions shouldn’t have answers for each other because they never actually faced each other in a star war. But in terms of the game they will need to have answers as they will frequently be going head to head with the CIS and the Republic.
Currently the Imperial faction is built to represent their presence during Galactic Civil War and their struggle with the Rebel Alliance. The advent of the Republic faction gives FFG the opportunity to dive backwards on the timeline during the Dark Times era and release units that will be more suited in fighting lightsaber wielding Jedi.
I believe it’s a safe bet that we’ll see the release of the Inquisitors and Purge Troopers as Imperial counters to the Republic faction’s Jedi. Though it’s highly unlikely we’ll ever see Imperial Clone Troopers or a pre Cyborg Darth Vader, it would be interesting if they eventually made an Order 66 scenario.
What do you think? Do you agree that we’ll likely see Dark Times/Jedi Purge units hit the streets Q4 of this year or Q1 of next year? How do you think they’ll balance the Rebellion vs the Republic? Or do you think Luke and Sabine are enough to combatant full fledge Jedi? With that being said, I’m 100% sure we won’t see Jedi swarm as they’ll most likely be too expensive. So an Obi Wan, Anakin, and Ahsoka list might not be feasible.
Just some thoughts, let me know what you think in the comments.
Photos curtesy of Dylan Van Horn on Facebook and @smugglers_den on Instagram
“Look sir, droids!”
–Davin Felth, Star Wars: A New Hope
The Galactic Empire rules over countless worlds, each boasting its own unique flora, fauna, and terrain. Rather than adapt their military vehicles to the conditions of every individual world, Imperial commanders commonly prefer to use local creatures to support their operations. Now, one of the most iconic creatures from the Star Wars saga is on its way to bolster your Imperial forces.
Able to survive extreme temperatures, these mighty reptilian creatures are the perfect complement to Imperial troopers during their patrols. Within this expansion, you’ll find an unpainted, beautifully detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: your Dewback Rider can be built carrying the standard shock prod, or you can equip them with three different weapons.
On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany the miniature, letting you modify its armament, training, or the comms systems it carries into battle. Finally, a unit card and a handful of tokens round out this expansion, giving you everything you need to deploy it as a support unit for your Imperial armies. Read on for more information on the Dewback Rider Unit Expansion!
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