Impact X Blog: Burnout In Gaming

“A Million Voices Cried Out, and Were Suddenly Silenced”

Dealing with Burnout in Gaming

There comes a time in every gamers career where they burn out on a game. It is inevitable and it isn’t always the end, or even a bad thing. In Star Wars Legion that is something that I am dealing with personally right now, so I want to take a short article to talk about some of the causes that can lead to burning out on a game as well as some ways to avoid and remedy burnout.

Keeping reading after the jump: https://www.legionimpact.com/blog

Impact X: Chewy Alt Art Cards Revealed

I had the pleasure of teaming up with Nick Freeman and Impact X once again for another Alt. Art Card.

This time around it’s everyone’s favorite walking carpet, Chewbacca.

I did the cartoony side! I love how these cards are turning out!

You can pick yours up by signing up for Impact X’s patreon: https://www.patreon.com/posts/24803142

Impact X Blog: Rebel Pathfinders – Unit Analysis

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Rebel Pathfinders are best known for the battle at the Imperial archives on Scariff. They the are the first in and last out, often putting their life on the line to enter a theatre of battle ahead of the main forces to prepare the battlefield for the rest of the army. In Star Wars: Legion the Rebel Pathfinders are the Rebels fourth elite unit option. Their training and equipment make them self-sufficient and versatile in many different roles – and as such see specialized use in the Rebel forces.

 

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Base Unit Summary: 

  • Damage Output – Ranged: Average: 3
  • Damage Consistency – Ranged: Average: N/A
  • Damage Output – Melee: Below Average: 2.5
  • Damage Consistency – Melee: Average: N/A
  • Damage Resistance: Below Average: 33.4%
  • Wounds: Below Average: 4
  • Attrition: Average: 1/figure
  • Range: Average: 1-3
  • Speed: Average: 2
  • Courage: Above Average: 2
  • Role: Skirmisher

 

Continue reading after the jump: https://www.legionimpact.com/blog//rebel-pathfinders?fbclid=IwAR0XQliwKnkmd-oRbHkwDPUbCpuRUg2EQLPBDGzvnvWYE-s33XTRL4ZVg4g

Impact X Blog: Rules Update 1.3.0

Nick Freeman takes us on a bird’s eye view of the recently updated Rules Reference:

Activating: When multiple effects occur at the same timing during a units activation (without pre-arranged resolution timings such as with detonate and standby) the player controlling the activating unit decides the order that effects resolve in. This is a new addition and clears up a lot of confusion around timing issues.

Armor X Keyword: Armor X works in the same way that Armor does, but is a limited keyword instead of unlimited. This gives some granularity and control to the system.

Base Contact: This is a reversal from a previous rule that friendly models could not be base to base with other friendly models in different units. This allows you to gain cover from vehicles and emplacements while ignoring the cover yourself. It also clears up some illegal game-states that could be created under certain circumstances and cleans up and streamlines the rules.

Climb Clamber: While climbing a mini can partially overhang a ledge as long as the mini is stable. This is a reversal on previous reversal… essentially back to where we started.

Keep reading after the jump: https://www.legionimpact.com/blog

Legion Impact: Jyn Erso – Stardust

Jyn is our Stardust. Reluctant rebel, but dedicated to the cause and the greater good – and the chances of her using that blaster against you are high. In Star Wars: Legion Jyn is the fourth commander and first commander not from the original trilogy and she brings a whole new set of tricks to the way the Rebels play. 

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Base Unit Summary: (commander)

  • Damage Output – Ranged: Below Average: 2.125* see upgrades below

  • Damage Consistency Ranged: Above Average: surge to crit, Pierce 1, Sharpshooter 1

  • Damage Output – Melee: Below Average: 2.5

  • Damage Consistency – Melee: Above Average: surge to crit

  • Damage Resistance: Below Average: 33.4%

  • Wounds: Average: 6

  • Attrition: Above Average: 6/figure

  • Range: Average: 1-3* see upgrades below

  • Speed: Average: 2

  • Courage: Above Average: 3

  • Role: Commander, Control, Objective Focused, Special

Continue reading after the jump: https://www.legionimpact.com/blog/jyn-stardust

Impact X Blog: Corner Case: Kiting

Nicholas Freeman January 29, 2019

Kiting

Kiting is the tactic of keeping distance between the attacking unit and the defending unit so that you can get extra activations and an attrition advantage before the opposing unit is able to attack optimally – so called because in most instances you will have one unit running and another unit following behind them like a kite. Kiting is a key tactic leveraging range or speed advantages over your opponent to maximize your longevity while still whittling down your opponent. Knowing how to kite or how to avoid it can often be a deciding factor in the attrition war.

The premise is pretty easy, and the actual execution isn’t too difficult either. The core of kiting is to reduce the targets optimal actions by allocating suppression or keeping distance to maintain an activation or damage advantage.

Relevant Rules:

version 1.2.0

Constants:

• Range is measured in 6″ increments 

• Speed 1 is just short of 3″ plus base size

• Speed 2 is just short of 5″ plus base size

• Speed 3 is just short of 7″ plus base size

• Small base is 27mm or 1.06″

• Medium base is 50mm or 1.96″

• Large base is 70mm or 2.75″

• Huge base is 100mm or 3.9″

• Small base moving speed 2 is just short of 1 range band

Courage: If a trooper unit ever has a number of suppression tokens assigned to it that is equal to or greater than that unit’s courage value, that unit is suppressed.

Keep reading after the jump: https://www.legionimpact.com/blog/corner-case-kiting

Impact X: Imperial Officer – Ruthless Commander: Unit Analysis

Not every hero of the Empire gets the recognition they deserve – some war heroes sacrifice for the cause without any notion of fame or glory. In Star Wars Legion the Imperial Officer is a low cost non-unique all purpose commander who is skilled at keeping troops on the field.

 Base Unit Summary: (commander)

  • Damage Output – Ranged: Below Average: 1

  • Damage Consistency Ranged: Average: none

  • Damage Output – Melee: Below Average: .625

  • Damage Consistency – Melee: Average: none

  • Damage Resistance: Below Average: 33.4%

  • Wounds: Average: 4

  • Attrition: Above Average: 4/figure

  • Range: Below Average: 1-2

  • Speed: Average: 2

  • Courage: Above Average: 2

  • Role: Commander, Support

Continue reading after the jump: https://www.legionimpact.com/blog/imperial-commander

Impact X: Boba Fett Alt Art Card

Recently I had the pleasure of doing some art for Nicholas Freeman and the Impact X blog.

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Nick says: “New alt cards incoming.
Last month was mission errata cards.

going forward alt cards will be double sided with one serious side and one fun side. Im working really hard to source some great artists for you. all art is paid for and licensed.

January is a Boba Fett
February is Chewbacca

all the funds from patreon go towards overhead and content creation – https://www.patreon.com/impactx

Impact X: Occupation of the Holy City Gathering Legions Campaign – Season 1

This story occurs during the occupation of the Holy City. It centers around the insurgents that rise up to reclaim it and preserve its historic and religious importance before it is completely stripped and desecrated by the occupying forces.

This campaign season is designed to introduce players to the fundamentals of campaign play using a map with the Gathering Legions rule set.

Although this story is very loosely based on the events of Jedha City, it could easily be transposed to any city with a history of force users and temples. Feel free to make it your own and create any environment you’d like that better suites your available terrain or the heroes you’d like to create.

Continue reading after the jump: https://www.legionimpact.com/season-1