Slingshotting is the tactic of using coherency placement to throw your unit out ahead of your unit leader to get a shot you otherwise would not be able to take. Slingshotting is a key tactic with certain units or under certain circumstances to catch your opponent unaware. Knowing when and how to slingshot can often get you an unlikely shot in an otherwise impossible situation.
The premise and execution is pretty easy, the trick is identifying when to take the risk and slingshot. The core of slingshotting units is knowing your positioning and what the risk and reward are of throwing your troops forward.
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Fishing is the tactic of attacking with a low probability dice pool and hoping for a big result, or throwing back a small result in hopes of a bigger one. Fishing is a key tactic with certain units or under certain circumstances. Knowing when to fish and what your probabilities are can often get you a favorable outcome out of a seemingly impossible situation.
The premise and execution is pretty easy, the trick is identifying when to fish and what the probabilities are. The core of fishing is knowing the probabilities and picking the right tools to put towards certain situations to produce an unlikely outcome.
Red: 1x blank, 5x success, 1x surge, 1x critical or 75% chance of success without surge and 87.5% with surge.
Black: 3x blank, 3x success, 1x surge, 1x critical or 50% chance of success without surge and 62.5% with surge.
White: 5x blank, 1x success, 1x surge, 1x critical or 25% chance of success without surge and 37.5% with surge.
All Dice Critical: 6x blank, 1x surge, 1x critical or 12.5% chance of critical without surge and 25% chance with surge.
Red with Reroll: 93.75% no surge, 97.5% with surge
Black with Reroll: 75% no surge, 86% with surge
White with Reroll: 43.75% no surge, 61% with surge
All Dice Critical with Reroll: 22.5% no surge, 43.75% with surge.
Given the above constants we can see that there are situations where certain dice or certain rerolls can give us results in scenarios that are otherwise unlikely to produce results. The core of this tactic falls within the percentage on dice constants and the defensive constants such as cover and armor.
Continue reading after the jump: https://www.legionimpact.com/blog/corner-case-fishing
The TX-225 GAV/w or Occupier Tank is one of the many examples of the empire leveraging their wealth and technology to bring impressive warmachines to the field. The Occupier Tanks are well armored, mobile, and versatile weapons platforms making them terrifying and powerful war machines, but even more they often transport a unit of troopers with them who can support the armor or be deployed to hold down an area. The Occupier is the Empire’s second heavy unit introduces the Transport mechanic. when included in a list the Occupier is often one of the centerpieces of the army.
Base Unit Summary: (80 pt x2 unit comparison)
- Damage Output – Ranged: Below Average: 3.75
- Damage Consistency – Ranged: Above Average: Impact 2
- Damage Output – Melee: Below Average: N/A
- Damage Consistency – Melee: Average: N/A
- Damage Resistance: Above Average: 50% + Armor (90% against non-impact weapons)
- Wounds: Below Average: 8
- Threshold: Average: 75%
- Range: Above Average: 1-4
- Speed: Below Average: 1
- Role: Tank, Transport
The Occupier is a mobile weapons platform and troop transport. its primary job is to get troops safely into position and then to support them in place by soaking up a lot of focus that would otherwise be going towards them as well as putting out a large amount of firepower itself. It demands your opponent focus on it or give up the portion of the board that it has claimed.
Continue reading after the jump: https://www.legionimpact.com/blog/occupier-tank-unit-analysis?fbclid=IwAR2GCi_d_VjYOcTUwMLBdtGJiYT0JntUiozSdbWidRZ-5jrmCE6T8ILCbgk
Adepticon 2019 was the first High Command Invitational, which was the only way to get invited to the first Star Wars: Legion World Championship. Worlds will be held in June, and myself and Nick Freeman will both be in attendance. 3 Imperial players and 5 Rebels players moved on to Worlds, so we’ll see if they all play the same factions in Minnesota!
AdeptiCon was a huge success, and an enjoyable follow-up to the Last Vegas Open. This was the first major this year I have been able to play in, so I knew I had to make every die roll count. My goal for the weekend was to make it into High Command, and I barely did, taking the last spot based on Strength of Schedule. My only LCQ loss was to Chris Cook, and because he went 4-0 I was able to overcome the other 3-1’s and sneak into High Command. To just barely squeak into High Command didn’t really make me confident going into the second day of play, but my overall results proved that did not really matter!
Before I start talking about how things went, big thanks to Brendon Franz for running the event, and Hank Edley for letting us run the show!
Continue reading after the jump: https://www.legionimpact.com/battle-reports
Krennic is on the verge of greatness, he is this close! Unappreciated genius and cunning tactician – In Star Wars: Legion Krennic is the fourth Imperial commander and first commander not from the original trilogy and he brings a whole new set of tricks to the way the Empire plays.
Base Unit Summary: (commander)
Damage Output – Ranged: Below Average: 1.875
Damage Consistency Ranged: Above Average: surge to crit, Pierce 1, Sharpshooter 1
Damage Output – Melee: Below Average: 0.625
Damage Consistency – Melee: Above Average: surge to crit
Damage Resistance: Below Average: 33.4%
Wounds: Average: 6
Attrition: Above Average: 6/figure
Range: Below Average: 1-2
Speed: Average: 2
Courage: Above Average: 2
Role: Commander, Control, Buff / Debuff,
Continue reading after the jump: https://www.legionimpact.com/blog/krennic-architect
Nicholas Freeman said: “put on those reading glasses and check out the new unit analysis with new and improved metrics and more universally friendly ways to get the information.
please let me know if there is a metric you think is missing or how I can make this more useful to the way you want to see information.
As all of you know, I have been working to redo the unit analysis section of Impact X, to start I have updated the Average Trooper Analysis article, as well as the Stormtrooper and Rebel Trooper analysis articles which you can find here:
Average Trooper Analysis
Going forward I will be updating and reanalyzing all the previous unit entries as well as incorporating these metrics into future unit analysis.
But first I would love for your input on what information is most helpful to you, what you like or dislike about this new system, that way I can make these entries the most useful to the largest number of people. Feel free to leave comments here, on Facebook, or on the Legion Discord.