Impact X Blog: Corner Case – Fishing

Fishing

Fishing is the tactic of attacking with a low probability dice pool and hoping for a big result, or throwing back a small result in hopes of a bigger one. Fishing is a key tactic with certain units or under certain circumstances. Knowing when to fish and what your probabilities are can often get you a favorable outcome out of a seemingly impossible situation.

The premise and execution is pretty easy, the trick is identifying when to fish and what the probabilities are. The core of fishing is knowing the probabilities and picking the right tools to put towards certain situations to produce an unlikely outcome.

Relevant Rules:

version agnostic

Constants:

  • Red: 1x blank, 5x success, 1x surge, 1x critical  or 75% chance of success without surge and 87.5% with surge. 

  • Black: 3x blank, 3x success, 1x surge, 1x critical  or 50% chance of success without surge and 62.5% with surge.

  • White: 5x blank, 1x success, 1x surge, 1x critical  or  25% chance of success without surge and 37.5% with surge. 

  • All Dice Critical: 6x blank, 1x surge, 1x critical  or 12.5% chance of critical without surge and 25% chance with surge. 

  • Red with Reroll: 93.75% no surge, 97.5% with surge

  • Black with Reroll: 75% no surge,  86% with surge

  • White with Reroll: 43.75% no surge, 61% with surge

  • All Dice Critical with Reroll: 22.5% no surge, 43.75% with surge.

Understanding:

Given the above constants we can see that there are situations where certain dice or certain rerolls can give us results in scenarios that are otherwise unlikely to produce results. The core of this tactic falls within the percentage on dice constants and the defensive constants such as cover and armor.

Continue reading after the jump: https://www.legionimpact.com/blog/corner-case-fishing

Impact X Blog: Occupier Tank: Unit Analysis

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The TX-225 GAV/w or Occupier Tank is one of the many examples of the empire leveraging their wealth and technology to bring impressive warmachines to the field. The Occupier Tanks are well armored, mobile, and versatile weapons platforms making them terrifying and powerful war machines, but even more they often transport a unit of troopers with them who can support the armor or be deployed to hold down an area. The Occupier is the Empire’s second heavy unit introduces the Transport mechanic. when included in a list the Occupier is often one of the centerpieces of the army.

 

Base Unit Summary: (80 pt x2 unit comparison)

  • Damage Output – Ranged: Below Average: 3.75
  • Damage Consistency – Ranged: Above Average: Impact 2
  • Damage Output – Melee: Below Average: N/A
  • Damage Consistency – Melee: Average: N/A
  • Damage Resistance: Above Average: 50% + Armor (90% against non-impact weapons)
  • Wounds: Below Average: 8
  • Threshold: Average: 75%
  • Range: Above Average: 1-4
  • Speed: Below Average: 1
  • Role: Tank, Transport

Unit Role:

The Occupier is a mobile weapons platform and troop transport. its primary job is to get troops safely into position and then to support them in place by soaking up a lot of focus that would otherwise be going towards them as well as putting out a large amount of firepower itself. It demands your opponent focus on it or give up the portion of the board that it has claimed.

 

Continue reading after the jump: https://www.legionimpact.com/blog/occupier-tank-unit-analysis?fbclid=IwAR2GCi_d_VjYOcTUwMLBdtGJiYT0JntUiozSdbWidRZ-5jrmCE6T8ILCbgk

Impact X: Director Krennic – Architect of Terror

Krennic is on the verge of greatness, he is this close! Unappreciated genius and cunning tactician – In Star Wars: Legion Krennic is the fourth Imperial commander and first commander not from the original trilogy and he brings a whole new set of tricks to the way the Empire plays. 

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Base Unit Summary: (commander)

  • Damage Output – Ranged: Below Average: 1.875

  • Damage Consistency Ranged: Above Average: surge to crit, Pierce 1, Sharpshooter 1

  • Damage Output – Melee: Below Average: 0.625

  • Damage Consistency – Melee: Above Average: surge to crit

  • Damage Resistance: Below Average: 33.4%

  • Wounds: Average: 6

  • Attrition: Above Average: 6/figure

  • Range: Below Average: 1-2

  • Speed: Average: 2

  • Courage: Above Average: 2

  • Role: Commander, Control, Buff / Debuff,

Continue reading after the jump: https://www.legionimpact.com/blog/krennic-architect

Impact X: Unit Analysis Update

Nicholas Freeman said: “put on those reading glasses and check out the new unit analysis with new and improved metrics and more universally friendly ways to get the information.

please let me know if there is a metric you think is missing or how I can make this more useful to the way you want to see information.

As all of you know, I have been working to redo the unit analysis section of Impact X, to start I have updated the Average Trooper Analysis article, as well as the Stormtrooper and Rebel Trooper analysis articles which you can find here:

Average Trooper Analysis

Stormtroopers

Rebel Troopers

Going forward I will be updating and reanalyzing all the previous unit entries as well as incorporating these metrics into future unit analysis.

But first I would love for your input on what information is most helpful to you, what you like or dislike about this new system, that way I can make these entries the most useful to the largest number of people. Feel free to leave comments here, on Facebook, or on the Legion Discord.

Bothan Report: Director Orson Krennic Commander Expansion

One of the most exciting aspects of Rogue One was the introduction of a new villain to grace the screen alongside established characters like Darth Vader and Grand Moff Tarkin. While not a major influence in the overall Galactic Civil war he nonetheless gave us a memorable amount of screen time thanks to the brilliant acting of Ben Mendelsohn. As far as Star Wars Legion goes I am doubly excited to get a commander on my table that isn’t names , Darth Vader, Palpatine or Veers.

Krennic just looks bad ass and his white cloak and uniform is very striking for an Imperial Commander. Throw in some Death Troopers alongside him and you have a very intimidating new addition to your Imperial Army in Star Wars Legion.

Whats in the Box

Continue reading →

Impact X: Director Krennic Architect Of Terror

Krennic is on the verge of greatness, he is this close! Unappreciated genius and cunning tactician – In Star Wars: Legion Krennic is the fourth Imperial commander and first commander not from the original trilogy and he brings a whole new set of tricks to the way the Empire plays. 

swl33_cardfan_unit-card.png

Base Unit Summary: (commander)

  • Damage Output – Ranged: Below Average: 1.875

  • Damage Consistency Ranged: Above Average: surge to crit, Pierce 1, Sharpshooter 1

  • Damage Output – Melee: Below Average: 0.625

  • Damage Consistency – Melee: Above Average: surge to crit

  • Damage Resistance: Below Average: 33.4%

  • Wounds: Average: 6

  • Attrition: Above Average: 6/figure

  • Range: Below Average: 1-2

  • Speed: Average: 2

  • Courage: Above Average: 2

  • Role: Commander, Control, Buff / Debuff,

Unit Role

Krennic is a commander who excels in disrupting his opponents plans and supporting his troops. He does this through his command cards and the Compel keyword. Krennic is aggressive and adaptable on the field and can be played in different ways according to your needs.

Continue reading after the jump: https://www.legionimpact.com/blog/krennic-architect

Impact X Blog: Burnout In Gaming

“A Million Voices Cried Out, and Were Suddenly Silenced”

Dealing with Burnout in Gaming

There comes a time in every gamers career where they burn out on a game. It is inevitable and it isn’t always the end, or even a bad thing. In Star Wars Legion that is something that I am dealing with personally right now, so I want to take a short article to talk about some of the causes that can lead to burning out on a game as well as some ways to avoid and remedy burnout.

Keeping reading after the jump: https://www.legionimpact.com/blog

Never Tell Me The Odds Blog: LVO – The Data Article; Part 1

I love me some data.  Don’t you love you some data?  Strap on some assless chaps, because we’re about to go for a ride.

“There are lies, damn lies, and then there are statistics” – Mark Twain

So, the Las Vegas Open happened.  If you missed my brief recap and the top 6 lists from last week, check it out here.

Scope

The Legion tournament at LVO had 62 players, and those 62 players played 125 games.  I have in my hot little hands all 62 lists, and all 125 match report slips.

The match report slips were specifically designed for data collection.  On said slips were the player names, who won (obviously), red/blue player, factions, battle cards played, number of turns finished, and final score.  Below is an example of what the slips looked like.

Unfortunately not everyone filled out every field.  Final turn # was often left blank, which we will get to shortly.

Continue reading after the jump: https://swlegionodds.com/2019/02/20/lvo-the-data-article-part-one/