Yavin Base Blog: Ground Sliding, Part 1

The X-34 Landspeeder: Iconic, regconizeable, expensive. Luke’s ride from A New Hope makes its appearance in Legion as a space jeep with guns bolted on. 

When the Landspeeder was released, I was highly skeptical. As I mentioned in the first article I wrote about the X-34, Rebel players as a whole had been burned by the inefficient and ineffective T-47 in the Heavy role. I vowed to remain a skeptic until I had seen it in action on the table. I can happily say that, after playing five or so games with the X-34, I have warmed to it quickly and find it to be the most fun unit the Rebel faction can currently field. This multi-part series, “Ground Sliding,” is meant as a tutorial and an encouragement to try out this very fun and unique unit in your Rebel lists. In this first part, we’ll discuss why you might include a Landspeeder in your army, and how functional the craft is at its spiciest feature: transporting! Continue reading →

NTMtO Blog: Sabotaging the Meta – Daniel Lupo

 

This week we welcome guest writer Daniel Lupo, who won an invite to worlds by going 3-1 at High Command with a list featuring three saboteur strike teams (no snipers!).  Lupo made waves with his skillful and surprising saboteur play.

Sabotaging the Meta

Sabine Wren: “You know what I do in hopeless situations?”

Zeb Orrelios: [laughs] “Yeah, blow stuff up!”

I have been almost exclusively running lists featuring Saboteurs since roughly August 2018, in local tournaments as well as at LVO and Adepticon. These lists have all been focused on squeezing maximum efficiency out of the triple strike team Saboteurs.  I have experimented with full Saboteur squads, but I realized I was almost never shooting their guns I was paying a premium for, and you can make a strike team nearly as survivable with medics, stims, and corner peeking.

Legion is a game of taking territory and of maximizing and balancing your activations.  Well run Saboteurs do this extremely well.

My list for Adepticon:http://tabletopadmiral.com/legion/rebel/p0bu1au2cuEMp04u09u0au2bp06u10u40uEMuEMp06u10u40uEMuEMp06u10uEMuEMuEMp0cu1fu31u25uEMp06uEMuEMuEMuEMp0eu30uEMuEMu2buEMp0eu30uEMuEMu2buEMp0eu30uEMuEMu2buEMc08c02c06c0bc0dc12c13o00o01o02o03z00z02z03z04t00t01t02t04

Luke, Leia, a maxed out fleet trooper squad with officer, two medics, one objective holding rebel trooper squad and the triple Saboteurs.

Each part of the list was built around holding ground and keeping my opponent from advancing on my half of the board.

Continue reading after the jump: https://swlegionodds.com/2019/04/25/sabotaging-the-meta-daniel-lupo/

Impact X: Corner Case: Slingshot

Slingshot

Slingshotting is the tactic of using coherency placement to throw your unit out ahead of your unit leader to get a shot you otherwise would not be able to take. Slingshotting is a key tactic with certain units or under certain circumstances to catch your opponent unaware. Knowing when and how to slingshot can often get you an unlikely shot in an otherwise impossible situation.

The premise and execution is pretty easy, the trick is identifying when to take the risk and slingshot. The core of slingshotting units is knowing your positioning and what the risk and reward are of throwing your troops forward.

Continue reading →

Impact X Blog: Corner Case – Fishing

Fishing

Fishing is the tactic of attacking with a low probability dice pool and hoping for a big result, or throwing back a small result in hopes of a bigger one. Fishing is a key tactic with certain units or under certain circumstances. Knowing when to fish and what your probabilities are can often get you a favorable outcome out of a seemingly impossible situation.

The premise and execution is pretty easy, the trick is identifying when to fish and what the probabilities are. The core of fishing is knowing the probabilities and picking the right tools to put towards certain situations to produce an unlikely outcome.

Relevant Rules:

version agnostic

Constants:

  • Red: 1x blank, 5x success, 1x surge, 1x critical  or 75% chance of success without surge and 87.5% with surge. 

  • Black: 3x blank, 3x success, 1x surge, 1x critical  or 50% chance of success without surge and 62.5% with surge.

  • White: 5x blank, 1x success, 1x surge, 1x critical  or  25% chance of success without surge and 37.5% with surge. 

  • All Dice Critical: 6x blank, 1x surge, 1x critical  or 12.5% chance of critical without surge and 25% chance with surge. 

  • Red with Reroll: 93.75% no surge, 97.5% with surge

  • Black with Reroll: 75% no surge,  86% with surge

  • White with Reroll: 43.75% no surge, 61% with surge

  • All Dice Critical with Reroll: 22.5% no surge, 43.75% with surge.

Understanding:

Given the above constants we can see that there are situations where certain dice or certain rerolls can give us results in scenarios that are otherwise unlikely to produce results. The core of this tactic falls within the percentage on dice constants and the defensive constants such as cover and armor.

Continue reading after the jump: https://www.legionimpact.com/blog/corner-case-fishing

Impact X Blog: Occupier Tank: Unit Analysis

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The TX-225 GAV/w or Occupier Tank is one of the many examples of the empire leveraging their wealth and technology to bring impressive warmachines to the field. The Occupier Tanks are well armored, mobile, and versatile weapons platforms making them terrifying and powerful war machines, but even more they often transport a unit of troopers with them who can support the armor or be deployed to hold down an area. The Occupier is the Empire’s second heavy unit introduces the Transport mechanic. when included in a list the Occupier is often one of the centerpieces of the army.

 

Base Unit Summary: (80 pt x2 unit comparison)

  • Damage Output – Ranged: Below Average: 3.75
  • Damage Consistency – Ranged: Above Average: Impact 2
  • Damage Output – Melee: Below Average: N/A
  • Damage Consistency – Melee: Average: N/A
  • Damage Resistance: Above Average: 50% + Armor (90% against non-impact weapons)
  • Wounds: Below Average: 8
  • Threshold: Average: 75%
  • Range: Above Average: 1-4
  • Speed: Below Average: 1
  • Role: Tank, Transport

Unit Role:

The Occupier is a mobile weapons platform and troop transport. its primary job is to get troops safely into position and then to support them in place by soaking up a lot of focus that would otherwise be going towards them as well as putting out a large amount of firepower itself. It demands your opponent focus on it or give up the portion of the board that it has claimed.

 

Continue reading after the jump: https://www.legionimpact.com/blog/occupier-tank-unit-analysis?fbclid=IwAR2GCi_d_VjYOcTUwMLBdtGJiYT0JntUiozSdbWidRZ-5jrmCE6T8ILCbgk

Impact X: Director Krennic – Architect of Terror

Krennic is on the verge of greatness, he is this close! Unappreciated genius and cunning tactician – In Star Wars: Legion Krennic is the fourth Imperial commander and first commander not from the original trilogy and he brings a whole new set of tricks to the way the Empire plays. 

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Base Unit Summary: (commander)

  • Damage Output – Ranged: Below Average: 1.875

  • Damage Consistency Ranged: Above Average: surge to crit, Pierce 1, Sharpshooter 1

  • Damage Output – Melee: Below Average: 0.625

  • Damage Consistency – Melee: Above Average: surge to crit

  • Damage Resistance: Below Average: 33.4%

  • Wounds: Average: 6

  • Attrition: Above Average: 6/figure

  • Range: Below Average: 1-2

  • Speed: Average: 2

  • Courage: Above Average: 2

  • Role: Commander, Control, Buff / Debuff,

Continue reading after the jump: https://www.legionimpact.com/blog/krennic-architect

Impact X: Unit Analysis Update

Nicholas Freeman said: “put on those reading glasses and check out the new unit analysis with new and improved metrics and more universally friendly ways to get the information.

please let me know if there is a metric you think is missing or how I can make this more useful to the way you want to see information.

As all of you know, I have been working to redo the unit analysis section of Impact X, to start I have updated the Average Trooper Analysis article, as well as the Stormtrooper and Rebel Trooper analysis articles which you can find here:

Average Trooper Analysis

Stormtroopers

Rebel Troopers

Going forward I will be updating and reanalyzing all the previous unit entries as well as incorporating these metrics into future unit analysis.

But first I would love for your input on what information is most helpful to you, what you like or dislike about this new system, that way I can make these entries the most useful to the largest number of people. Feel free to leave comments here, on Facebook, or on the Legion Discord.