While Luke, Han and soon Sabine headline the popular Rebel lists, there is one woman behind them all: Leia Organa, the bedrock of the Rebel Alliance. She is the best support character available in the game, hands down. The reasons for this are myriad. Among them is Leia’s ability to equip two Command upgrades, so you’ll have plenty of room to add Strict Orders, a relatively new and powerful Command upgrade, to your army. In this article, we’ll explore just how Strict Orders functions in a rebel army, and how it’s especially good on Leia Organa.
Strict Orders is a card avilable in the Jyn Erso expansion. It is a 5 point Command upgrade that says the following:
“When a friendly trooper unit with a faceup order token activates, during its Rally step, it may remove 1 suppression token instead of rolling dice.”
It seems innocuous at first – one suppression token doesn’t seem like much these days in a world of Suppressive weaponry, Dauntless, Compel, Saboteurs and Annihilation Looms. But on the flip side, how many times have games come down to whether or not you can get rid of a single suppression at an opportune time?
Continue reading after the jump: https://yavinbase.blog/the-generals-strict-orders/?fbclid=IwAR20xtTxpmq9ZKpcn813xIpQi01OPt1_AfpjMa8YuIFNyLaVEZ4V6qTw7Zw
Remember back in the beginning of Star Wars Legion play when every game had armor in it? Whether you were running the AT-ST, a couple of AT-RTs or the T47, it seemed like we all had armor at one point in our lists and we were having a blast. It was fun because it was thematic, it was also nostalgic and throwing up to 14 dice at another unit is amazing (thanks to Weiss’ giving you arsenal 4). Then the meta shifted and all of us “meta philosophers” told you the age of armor was over and so we (for the most part) moved on.
continue reading after the jump: https://thefifthtrooper.com/star-wars-legion-tank/
Medics are units that possess the Treat ability. Below you will find the rules associated with this keyword.
Treat X : Capacity Y
Treat X: Capacity Y is a free card ability and can be used as a free action during a unit’s activation. When a unit uses the Treat X: Capacity Y ability, place one wound token on the card that has the Treat X: Capacity Y keyword, then choose a friendly trooper unit at range 1 and in line of sight and remove a total of up to X wound and/or poison tokens from that unit or restore up to X miniatures to that unit. This ability cannot be used if the card that has the Treat X: Capacity Y keyword has a number of wound tokens on it equal to or exceeding Y.
• Wound tokens on cards are not considered to be on units and do not count toward a unit’s wound threshold, nor can they be removed by abilities that remove wound tokens from units.
• Treat X: Capacity Y can be used on units that have the trooper, emplacement trooper, or creature trooper unit type.
Continue reading after the jump: https://www.legionacademy.net/2019/05/30/medical-droids/
If you have listened to our podcast The Fifth Trooper or our sister cast Notorious Scoundrels, you know that since January I have been running a 12-activation list that I loved. It didn’t have any heroes; it didn’t have any truly costly units; it was just a wall of units coming down at you (if you haven’t heard of it or need a refresher it is to the right).
I loved this list for several reasons:
Sabine soars into the Rebel roster this week. Her incredible speed, coupled with tremendous defense, offers a unique option to rebel commanders who are looking for a mobile control piece.
Offense (Surge to Crit)
Average Ranged Output (Pierce 1) = 1.88 Net Hits (but you do this twice with Gunslinger)
Average Melee Output without Darksaber = 1.25 Hits
Average Melee Output w/ Darksaber (Pierce 1, Impact 1) = 3.14 Hits
Let’s take a look at the expected average wounds to a group of Rebel Troopers and Stormtroopers. We will always use this as our standard of comparison and this may change with the release of the Clone Wars units.
Continue reading after the jump: https://www.legionacademy.net/2019/05/20/sabine-wren-explosive-artist/
The X-34 Landspeeder is one of the many examples of the Rebellion leveraging their ingenuity and limited resources to make everyday items into warmachines. The Landspeeders are civilian vehicles mounted with jury-rigged weapons making them lightly armored, mobile, and versatile weapons platforms and fast troop transports. The Landspeeder is the Rebels second heavy unit and introduces the Transport mechanic. The Landspeeder is usually included in a list with a specific goal in mind and therefore a specialized unit.
Base Unit Summary:
Damage Output – Ranged: Below Average: 0.65
Damage Consistency – Ranged: Average: N/A
Damage Output – Melee: Below Average: N/A
Damage Consistency – Melee: Average: N/A
Damage Resistance: Above Average: 34% + Armor 2 + Cover 1 (83.5% against no keyword dice pools)
Wounds: Below Average: 6
Threshold: Average: 75%
Range: Below Average: 1-2
Speed: Above Average: 3 + Compulsory Move
Role: Flanker, Transport
The Landspeeder is a lightly armored transport that can be upgraded into a mobile weapons platform. its primary job is to get troops safely into position and then to harass and flank the opponents troops. It is of little value on the field and moderately difficult to remove, but able to put out a lot of suppression and disruption, making it an ideal harassing unit.