Announcing Two Commander Expansions for Star Wars: Legion

“We adapt, or die.”
   –Iden Versio, Star Wars Battlefront II

Some Rebel and Imperial commanders prefer to match wits with their adversaries on the open field as they deftly maneuver their troops around the battlefields of the Galactic Civil War. Others take a more clandestine approach, leading daring raids deep in enemy territory or operating independently to accomplish their objectives. Now two elite agents and their loyal companions are on their way to take command of any operation.

Fantasy Flight Games is happy to announce two new expansions for Star Wars™: Legion:

Whether they’re leading an entire army or operating as a covert strike team alongside their droid companions, these versatile commanders can quickly adapt to almost any battlefield situation. What’s more, four new command cards allow them each to use even more of their special training, inviting you to further tailor your strategies to fit their unique skill sets.

Read on for more information on these Commander Expansions!

Spy, Saboteur, Assassin

Cassian Andor has dedicated his life to the Rebellion and his resolute belief in its cause makes him willing to do whatever it takes to complete his mission. As one of the Alliance’s most capable intelligence agents, Andor is well-versed in infiltration and intelligence-gathering techniques, but he can still take a quick Crack Shot at an enemy whether he’s carrying a covert blaster or a sniper rifle. At the same time, Andor’s leadership abilities cannot be denied, and he can just as easily lead an entire army of Rebels into battle regardless of how hopeless their task may seem.

While the nature of Andor’s missions can make it difficult to operate alongside large groups of his fellow Rebels, a reprogrammed KX-series security droid like K-2SO has no such issues. Able to seamlessly blend in with Imperial forces until he’s ready to unleash his massive strength and quick reflexes on his foes, K-2 can help Andor in any situation.

Within the Cassian Andor and K-2SO Commander Expansion, you’ll find beautifully detailed, unpainted, hard plastic Cassian Andor and K-2SO miniatures that feature a wealth of customization options. Cassian Andor, for example, can be assembled with three different weapon options, including his compact blaster or his A-280-CFE in its pistol configuration. K-2SO, meanwhile, can be assembled carrying Jyn Erso’s SE-14 blaster, a grenade, or with his hands free.

Finally, this expansion also contains four new command cards—three for Cassian Andor and one for K-2SO—as well as Cassian Andor and K-2SO’s unit cards and nine upgrade cards that let you outfit this pair with additional weapons, gear, and more.

We’ll take a closer look at everything in the Cassian Andor and K-2SO Commander Expansion in a future preview!

Servant of the Empire

They may be taking the fight to the Rebellion in space or on the ground, but in any arena, Inferno Squad is one of the Empire’s most elite special forces units. As the leader of this crack team, Iden Versio has the experience necessary to lead any Imperial attack group into battle. But Versio’s training at the Imperial Academy on Coruscant has also made her an invaluable asset who can strike out on her own to complete whatever directives the Empire gives her.

Whichever way Versio is deployed, she enters battle supported by the latest Imperial technology. With a quick Pulse Scan,  her ID10 seeker droid can identify multiple targets and enhance her already keen aim. While its range may be limited, this seeker droid can also make attacks of its own, sometimes even incapacitating an entire enemy unit.

The Iden Versio and ID10 Commander Expansioncontains beautifully sculpted, unpainted hard plastic Iden Versio and ID10 seeker droid miniatures that can be instantly integrated into your Imperial armies. As you do, the Iden Versio miniature can be customized with an assortment of head and weapon options to fit your personal taste. This miniature can be assembled with or without the Inferno Squad helmet and can can also appear with three distinct weapons, including the standard issue E-11 blaster rifle or Versio’s personal TL-50 repeater.

Rounding out this expansion are four new command cards—three for Iden Versio and one for her ID10 seeker droid—along with unit cards for both Versio and ID10. Finally, nine upgrade cards invite you to customize their loadouts with more weapons, comms, and more.

We’ll take a look at everything in the Iden Versio and ID10 Commander Expansion in a future preview!

Light It Up

There is more than one way to be a leader. Rather than face the enemy head on, there are those like Cassian Andor and Iden Versio who work better in the shadows. Soon, both can add these new dimensions to your armies.

Look for the Cassian Andor and K-2SO Commander Expansion (SWL59) and the Iden Versio and ID10 Commander Expansion (SWL60) at your local retailer in the first quarter of 2020. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental U.S.—here!

The Dewback Riders Unit Expansion for Star Wars: Legion Is Now Available

Dewback Rider Unit Expansion

The Empire often uses local creatures for its patrols, and in desert environments, Imperial troopers rely on dewbacks, mighty reptilian creatures that can survive extreme temperatures. Between the Sandtrooper rider’s array of weapons and the powerful claws of their mount, this duo is a force to be reckoned with.

Within this expansion, you’ll find an unpainted, beautifully-detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: your Dewback Rider can be built carrying their standard shock prod, or you can equip them with three different weapons. On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany the miniature, letting you modify its armament, training, or the comms systems it carries into battle. Rounding out this expansion are a unit card and all the tokens you need to deploy it as a support unit for your Imperial armies. Continue reading →

Preview the Imperial Stormtroopers Upgrade Expansion and the Rebel Troopers Upgrade Expansion

“It’s them! Blast ’em!”

   –Stormtrooper, Star Wars: A New Hope

Since it launched, Star Wars™: Legion has grown to encompass iconic units from across the Star Wars saga, including both the Galactic Civil War and the Clone Wars. From grizzled veterans willing to do whatever it takes to defeat the Empire to intimidating special forces units like Imperial Death Troopers, each unit opens new possibilities for its faction, adding variety to your armies while expanding the strategies you can pursue.

Now, both sides of the Galactic Civil War are taking a different approach, outfitting the troops that have formed the backbone of their armies from the very beginning with new weapons and gear with the Imperial Stormtroopers Upgrade Expansion and the Rebel Troopers Upgrade Expansion!

In addition to containing four miniatures featuring different sculpts than those found in either the Star Wars: Legion Core Set or their respective Unit Expansions, these Upgrade Expansions also include upgrade cards featuring new heavy weapons and personnel options, giving you even more power to customize these units.

These upgrades can be seamlessly incorporated into your existing Stormtrooper and Rebel Trooper units to suit your strategy. At the same time, the heavy weapons miniatures can also be assembled with their standard weapons, giving you even more sculpts to choose from as you create your units! Join us today as we take a closer look at the new ways you can outfit some of the Galactic Civil War’s most iconic troops!

Shock and Awe

The E-11 blaster rifle may be the weapon most closely associated with the Empire’s ubiquitous Stormtroopers, but it is far from the only weapon they utilize in the field. These troops actually carry a wide range of heavy weaponry into battle, with each new weapon serving its own purpose on the battlefield.

In the Star Wars: Legion Core Set alone, Imperial Stormtroopers could add the long-range power of a DLT-19 Stormtrooper or hammer enemy vehicles with an HH-12 Stormtrooper. The Imperial Stormtroopers Upgrade Expansion adds two more heavy weapons to their arsenal, allowing them to take on an even more specialized role within your army.

Rebel units are known for their ability to dodge incoming fire, but a T-21 Stormtrooper gives their unit a better chance of hitting their targets no matter how quick they move. Sometimes, though, you need to target an enemy at longer range. During those moments, an RT-97C Stormtrooper can unleash a torrent of fire against an enemy that thought it was safe.

But heavy weapons aren’t the only way for Stormtroopers to mix up their tactics. Although their stark white armor makes it hard to discern one from another, specially trained Stormtroopers can bring benefits to the entire unit. Every corps unit risks becoming rattled in the thick of battle, but a Stormtrooper Captain assuming command can keep their troops steady in the face of adversity. Better yet, a Stormtrooper Captain brings much needed discipline to their unit, adding a valuable training icon to the unit’s upgrade bar. This opens the door for them to freely Duck and Cover from enemy fire without worrying about being suppressed during their own activation provided a nearby commander keeps them from panicking.

While they may lack the leadership abilities of a Captain, a Stormtrooper Specialist can contribute in their own way. This mini can spot targets for the unit, helping them fire more accurately. They also give the unit the option of equipping additional gear, making the unit more versatile. Combining some Grappling Hooks with Environmental Gear, for instance, makes the unit highly mobile—and all the more threatening to the enemy.

Burning Bright

The Rebellion’s greatest strength is its ability to draw beings from every planet to its ranks. Banding together to fight the Empire, these soldiers do much more than diversify the units they’re a part of. They also bring a wide variety of weaponry into battle beyond the standard A-280 blaster rifle, helping Rebel Trooper units across the galaxy adapt to changing battle conditions.

The Star Wars: Legion Core Set already gave Rebel Troopers two powerful options to deal with common battlefield situations. The Rebel Alliance knows that its troops are likely to face powerful Imperial vehicles any time they engage Imperial troops, and an MPL-57 Ion Trooper can prove invaluable when they do. Likewise, the Empire has entire legions of troops at its command, and a single Z-6 Trooper can quickly help the Rebels even the odds.

Despite these powerful options, Rebel Trooper units can contribute to their armies in even more ways with two new heavy weapons. An Ithorian equipped with an SX-21 scatterblaster, for instance, makes their entire unit extremely lethal at close range, even against enemies sporting thick armor. On the other hand, a Theelin DLT-20A Trooper can not only target enemies from a distance, they can also punch through armor and cover with a critical hit.

But some problems can’t be resolved with heavy weapons alone. One of the biggest challenges the Rebel Alliance faces is keeping the fires of rebellion burning even when all hope seems lost. An Ishi Tib Rebel Trooper Captain makes these moments a little easier for the troops under their command to bear. What’s more, combining their ability with the training slot they provide can help the captain lead their unit on an Offensive Push toward a critical objective.

On the other hand, Rebel Troopers are trained to nimbly dodge incoming attacks and a Gran Rebel Trooper Specialist can further complement this ability. Just like the Stormtrooper Specialist, they also open up new possibilities by giving their unit the chance to carry more gear. With their defensive capabilities enhanced by the Rebel Trooper Specialist, your unit might be more inclined to head deep into enemy territory loaded with some Recon Intel and Emergency Stims to help them along the way.

Outfit Your Armies

As the Galactic Civil War escalates, both sides look to better equip their troopers fighting on the ground. Enhance your units and switch up your strategies with these Upgrade Expansions for Star Wars: Legion!

Look for these Upgrade Expansions at your local retailer in the fourth quarter of 2019. Pre-order your copies at your local retailer or online through our website with free shipping in the continental United States here!

Preview the Darth Vader Operative Expansion for Star Wars: Legion

“What is thy bidding, my master?”

   –Darth Vader, Star Wars: The Empire Strikes Back

The dark side of the Force corrupts all that it touches, twisting those who practice it into shells of their former selves. Such is the case with Anakin Skywalker. Once known as one of the strongest Jedi in the entire galaxy, Skywalker was seduced by the dark side and became an agent of evil determined to eliminate the last vestiges of his former order.

Now known as Darth Vader, Skywalker has become more machine than man as he scours the galaxy in an attempt to snuff out the embers of Rebellion. Soon, you’ll be able to harness his dark power on the battlefields of Star Wars™: Legion with the Darth Vader Operative Expansion!

Featuring a finely detailed soft plastic Darth Vader miniature in a different pose than the Darth Vader miniature found in the Core Set, this expansion contains everything you need to field Darth Vader as an Operative in your Imperial armies.

Highly skilled with both a lightsaber and the Force, this miniature’s unit card is accompanied by three new command cards that can be used interchangeably with the command cards found in the Core Set, giving you even more ways to use both versions of this unit. Finally, four upgrade cards help you tap into Vader’s full potential with the Force and grant him even more battle training. Read on for a full look at the Darth Vader Operative Expansion!

The Emperor’s Apprentice

Despite Darth Vader’s great power, he is merely an apprentice to the true power in the galaxy: Emperor Palpatine. Dispatched to do the Emperor’s bidding across the galaxy, Vader will not rest until his master’s will has been carried out. Rather than command Imperial troops on the battlefield, then, this version of Darth Vader is more focused on personally eliminating any who would question the Emperor’s authority.

A central tenet of this plan is the eradication of any remaining Jedi Knights, a task Darth Vader particularly relishes. Relentlessly pursuing Force users to the far corners of the galaxy, Vader uses his hatred of the Jedi to make even deadlier strikes against them. While Vader’s lightsaber attacks don’t have quite the same damage potential as his counterpart in the Core Set, a combatant of Darth Vader’s stature is sure to draw enemy fire and, with a little Tenacity, this gap can be easily bridged.

But Darth Vader does not rely on his lightsaber alone. To him, the Force itself is a weapon. When his opponents are out of reach of his lightsaber, he can simply throw them with the Force as a ranged attack. Such an attack can deal damage, of course, but it has other advantages as well. Rather than randomly slamming his opponents to the ground, Vader can strategically place all the non-leader minis in a small base trooper unit after performing a Force throw, potentially pulling them out of cover and leaving them vulnerable to further attack.

A Force throw is just one example of how Darth Vader can benefit your entire army without directly commanding troops. With three new command cards to enhance his already prodigious skills, he can unleash the power of the dark side. Darth Vader’s mere presence on a battlefield is enough to fill enemy troops with Fear, but as this Darkness Descends upon a combat zone, Vader becomes even more prepared to fight. If it’s the opening stages of the battle, he can make his presence felt even more strongly, quickly advancing on enemy positions and forcing them into a confrontation with the Dark Lord of the Sith.

Not one to shy away from the front lines, Vader can always spur himself forward into the fray and with sufficient Endurance, he has little to worry from suppression tokens. If such an assault isn’t enough to demoralize opposing forces, perhaps witnessing the extent of Vader’s Might will be. With this card, Darth Vader can use his power to displace an entire unit, potentially putting a friendly unit in a more advantageous position—or pulling in an enemy so he can finish them off.

Even if the enemy thinks they have gained the upper hand on Vader, they will quickly discover that he is only surrounded by Fear and Dead Men.  This card gives him an even better chance of dealing damage as he deflects incoming blaster fire, making enemy units carefully consider whether they want to target him.

The Power of the Dark Side

Everywhere that Darth Vader goes, fear is sure to follow. Harness the power of this fear on the battlefield with the Darth Vader Operative Expansion for Star Wars: Legion!

Look for the Darth Vader Operative Expansion (SWL57) at your local retailer in the fourth quarter of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental U.S.—here

Developer Alex Davy on the Star Wars: Legion Rules Reference Update

“We have hope. Hope that things can get better. And they will.”

   –Hera Syndulla, Star Wars: Rebels

An updated version of the Rules Reference for Star Wars™: Legion is now available! Of particular note in this update are point value changes for a number of units, which should encourage the use of more diversified armies at competitive events. This Rules Reference will formally go into effect on September 12th. Today, Star Wars: Legion developer Alex Davy goes in depth about these changes and how they could shape the coming battles of the Galactic Civil War. 

Developer Alex Davy on the Rules Reference Update

Greetings Legion players!

What a ride it’s been for Star Wars: Legion! One of the greatest pleasures of my career has been watching this game explode out of the gate and bearing witness to all of the passion and creativity the community has poured into it from the day it was announced. It’s also been fascinating to see the many different armies players brought to events, and observe the ones that have had the most success.

When it comes to balance, every new competitive game has its unintended peaks and unanticipated valleys. After a little over a year of tournament play, we’ve taken stock of the state of the game. Over the course of this study, we identified a few major trends, analyzed what is and isn’t working, and formulated a plan for some careful course corrections.

Before diving into specifics, I’d like to outline our overall philosophy. First and foremost, it’s important to acknowledge that Legion is a hobby game, and players put hard work and passion into their armies. We want to ensure that players continue to feel that the time and effort they put into building and painting their forces is a valuable investment. With this in mind, we plan to keep these changes minimal, infrequent, and carefully targeted. To that end, we will be issuing points adjustments approximately once a year, prioritizing point decreases over increases and we feel that keeping errata to the bare minimum is necessary for the health of the game. It is our hope that this will allow players to field a much wider variety of units in a competitive setting and give them renewed interest in the lesser-used miniatures in their collections.

The vast majority of our adjustments are aimed at improving under-utilized units so that they can compete at the same level as many of the army-building staples players reach for time and time again. Vehicles, particularly from early waves, are seldom taken in competitive lists, and this update delivers large discounts to both vehicles and some of their key upgrade cards. A plethora of other updates are targeted at things like increasing the diversity of commanders that see play, deepening the pool of useful upgrade cards, and steering players toward lists that don’t rely as heavily on a full compliment of Corps units. As a rule, these changes will impact players collections in a purely positive way, allowing for much more diversity in army creation.

That said, it is sometimes necessary to take a sober look at the effect a unit is having on the game and take action accordingly. Rebel Commando and Scout Trooper Strike Teams equipped with sniper rifles are just such a unit, dominating competitive play and pushing a lot of fun Special Forces-rank units aside. Almost every top-level competitive list includes at least two sniper-equipped Strike Teams, and their utility in both list building and on the tabletop is undeniable.

Through extensive playtesting and analysis, it became clear that Strike Team snipers would need more than a simple points increase. Reliable, defense-penetrating attacks from infinite range, combined with the ability to protect the squad from nearly all danger through careful placement, make them a frustrating unit to face, and ensure that there is little opportunity for counter play. These tests, combined with the development of new content for future waves and the need for more granularity, led to a novel solution: the introduction of a new range band, range 5.

This range band will be retroactively applied to three units: The DLT-19x Sniper (Scout Troopers Unit Expansion), the DH-447 Sniper (Rebel Commandos Unit Expansion), and the 1.4 FD Laser Cannon Team (1.4 FD Laser Cannon Team Unit Expansion). In the case of the snipers, this greatly-reduced range band, in tandem with a slight points increase to the tremendously effective Strike Team units, brings these units down to a proper power level. In the case of the Laser Cannon Team, Range 5 allows this stationary unit much more board presence and utility, making it much harder for its opponents to simply avoid.

Moving forward, this addition to the game provides the Legion developers access to a new range band that, while powerful, still requires units to get closer to danger, opening up much more counter-play. Infinite range will also remain an option but can be reserved for particularly special weapons.

Finally, a brief note on the implementation of these changes: The printed points values on the cards will remain unchanged and will not be altered when these cards are reprinted or issued in future products. These original points values are designed to be used by new players and by casual players who prefer an unchanging game mode that they don’t have to keep track of. Official tournaments will be conducted utilizing the adjusted competitive play points values. Errata (such as changes to weapon ranges) applies to both modes of play, since in many cases errata is necessary for the rules to function correctly. 

At this time, we do not intend to create an app to track and manage these changes, as it is our hope that they will be kept to a very manageable in number and frequency. 

I hope you’re excited about these changes—and the bright future of Star Wars: Legion—as I am. Now go play with those T-47 Airspeeders!