Preview the Darth Vader Operative Expansion for Star Wars: Legion

“What is thy bidding, my master?”

   –Darth Vader, Star Wars: The Empire Strikes Back

The dark side of the Force corrupts all that it touches, twisting those who practice it into shells of their former selves. Such is the case with Anakin Skywalker. Once known as one of the strongest Jedi in the entire galaxy, Skywalker was seduced by the dark side and became an agent of evil determined to eliminate the last vestiges of his former order.

Now known as Darth Vader, Skywalker has become more machine than man as he scours the galaxy in an attempt to snuff out the embers of Rebellion. Soon, you’ll be able to harness his dark power on the battlefields of Star Wars™: Legion with the Darth Vader Operative Expansion!

Featuring a finely detailed soft plastic Darth Vader miniature in a different pose than the Darth Vader miniature found in the Core Set, this expansion contains everything you need to field Darth Vader as an Operative in your Imperial armies.

Highly skilled with both a lightsaber and the Force, this miniature’s unit card is accompanied by three new command cards that can be used interchangeably with the command cards found in the Core Set, giving you even more ways to use both versions of this unit. Finally, four upgrade cards help you tap into Vader’s full potential with the Force and grant him even more battle training. Read on for a full look at the Darth Vader Operative Expansion!

The Emperor’s Apprentice

Despite Darth Vader’s great power, he is merely an apprentice to the true power in the galaxy: Emperor Palpatine. Dispatched to do the Emperor’s bidding across the galaxy, Vader will not rest until his master’s will has been carried out. Rather than command Imperial troops on the battlefield, then, this version of Darth Vader is more focused on personally eliminating any who would question the Emperor’s authority.

A central tenet of this plan is the eradication of any remaining Jedi Knights, a task Darth Vader particularly relishes. Relentlessly pursuing Force users to the far corners of the galaxy, Vader uses his hatred of the Jedi to make even deadlier strikes against them. While Vader’s lightsaber attacks don’t have quite the same damage potential as his counterpart in the Core Set, a combatant of Darth Vader’s stature is sure to draw enemy fire and, with a little Tenacity, this gap can be easily bridged.

But Darth Vader does not rely on his lightsaber alone. To him, the Force itself is a weapon. When his opponents are out of reach of his lightsaber, he can simply throw them with the Force as a ranged attack. Such an attack can deal damage, of course, but it has other advantages as well. Rather than randomly slamming his opponents to the ground, Vader can strategically place all the non-leader minis in a small base trooper unit after performing a Force throw, potentially pulling them out of cover and leaving them vulnerable to further attack.

A Force throw is just one example of how Darth Vader can benefit your entire army without directly commanding troops. With three new command cards to enhance his already prodigious skills, he can unleash the power of the dark side. Darth Vader’s mere presence on a battlefield is enough to fill enemy troops with Fear, but as this Darkness Descends upon a combat zone, Vader becomes even more prepared to fight. If it’s the opening stages of the battle, he can make his presence felt even more strongly, quickly advancing on enemy positions and forcing them into a confrontation with the Dark Lord of the Sith.

Not one to shy away from the front lines, Vader can always spur himself forward into the fray and with sufficient Endurance, he has little to worry from suppression tokens. If such an assault isn’t enough to demoralize opposing forces, perhaps witnessing the extent of Vader’s Might will be. With this card, Darth Vader can use his power to displace an entire unit, potentially putting a friendly unit in a more advantageous position—or pulling in an enemy so he can finish them off.

Even if the enemy thinks they have gained the upper hand on Vader, they will quickly discover that he is only surrounded by Fear and Dead Men.  This card gives him an even better chance of dealing damage as he deflects incoming blaster fire, making enemy units carefully consider whether they want to target him.

The Power of the Dark Side

Everywhere that Darth Vader goes, fear is sure to follow. Harness the power of this fear on the battlefield with the Darth Vader Operative Expansion for Star Wars: Legion!

Look for the Darth Vader Operative Expansion (SWL57) at your local retailer in the fourth quarter of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental U.S.—here

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Developer Alex Davy on the Star Wars: Legion Rules Reference Update

“We have hope. Hope that things can get better. And they will.”

   –Hera Syndulla, Star Wars: Rebels

An updated version of the Rules Reference for Star Wars™: Legion is now available! Of particular note in this update are point value changes for a number of units, which should encourage the use of more diversified armies at competitive events. This Rules Reference will formally go into effect on September 12th. Today, Star Wars: Legion developer Alex Davy goes in depth about these changes and how they could shape the coming battles of the Galactic Civil War. 

Developer Alex Davy on the Rules Reference Update

Greetings Legion players!

What a ride it’s been for Star Wars: Legion! One of the greatest pleasures of my career has been watching this game explode out of the gate and bearing witness to all of the passion and creativity the community has poured into it from the day it was announced. It’s also been fascinating to see the many different armies players brought to events, and observe the ones that have had the most success.

When it comes to balance, every new competitive game has its unintended peaks and unanticipated valleys. After a little over a year of tournament play, we’ve taken stock of the state of the game. Over the course of this study, we identified a few major trends, analyzed what is and isn’t working, and formulated a plan for some careful course corrections.

Before diving into specifics, I’d like to outline our overall philosophy. First and foremost, it’s important to acknowledge that Legion is a hobby game, and players put hard work and passion into their armies. We want to ensure that players continue to feel that the time and effort they put into building and painting their forces is a valuable investment. With this in mind, we plan to keep these changes minimal, infrequent, and carefully targeted. To that end, we will be issuing points adjustments approximately once a year, prioritizing point decreases over increases and we feel that keeping errata to the bare minimum is necessary for the health of the game. It is our hope that this will allow players to field a much wider variety of units in a competitive setting and give them renewed interest in the lesser-used miniatures in their collections.

The vast majority of our adjustments are aimed at improving under-utilized units so that they can compete at the same level as many of the army-building staples players reach for time and time again. Vehicles, particularly from early waves, are seldom taken in competitive lists, and this update delivers large discounts to both vehicles and some of their key upgrade cards. A plethora of other updates are targeted at things like increasing the diversity of commanders that see play, deepening the pool of useful upgrade cards, and steering players toward lists that don’t rely as heavily on a full compliment of Corps units. As a rule, these changes will impact players collections in a purely positive way, allowing for much more diversity in army creation.

That said, it is sometimes necessary to take a sober look at the effect a unit is having on the game and take action accordingly. Rebel Commando and Scout Trooper Strike Teams equipped with sniper rifles are just such a unit, dominating competitive play and pushing a lot of fun Special Forces-rank units aside. Almost every top-level competitive list includes at least two sniper-equipped Strike Teams, and their utility in both list building and on the tabletop is undeniable.

Through extensive playtesting and analysis, it became clear that Strike Team snipers would need more than a simple points increase. Reliable, defense-penetrating attacks from infinite range, combined with the ability to protect the squad from nearly all danger through careful placement, make them a frustrating unit to face, and ensure that there is little opportunity for counter play. These tests, combined with the development of new content for future waves and the need for more granularity, led to a novel solution: the introduction of a new range band, range 5.

This range band will be retroactively applied to three units: The DLT-19x Sniper (Scout Troopers Unit Expansion), the DH-447 Sniper (Rebel Commandos Unit Expansion), and the 1.4 FD Laser Cannon Team (1.4 FD Laser Cannon Team Unit Expansion). In the case of the snipers, this greatly-reduced range band, in tandem with a slight points increase to the tremendously effective Strike Team units, brings these units down to a proper power level. In the case of the Laser Cannon Team, Range 5 allows this stationary unit much more board presence and utility, making it much harder for its opponents to simply avoid.

Moving forward, this addition to the game provides the Legion developers access to a new range band that, while powerful, still requires units to get closer to danger, opening up much more counter-play. Infinite range will also remain an option but can be reserved for particularly special weapons.

Finally, a brief note on the implementation of these changes: The printed points values on the cards will remain unchanged and will not be altered when these cards are reprinted or issued in future products. These original points values are designed to be used by new players and by casual players who prefer an unchanging game mode that they don’t have to keep track of. Official tournaments will be conducted utilizing the adjusted competitive play points values. Errata (such as changes to weapon ranges) applies to both modes of play, since in many cases errata is necessary for the rules to function correctly. 

At this time, we do not intend to create an app to track and manage these changes, as it is our hope that they will be kept to a very manageable in number and frequency. 

I hope you’re excited about these changes—and the bright future of Star Wars: Legion—as I am. Now go play with those T-47 Airspeeders!

Preview the Dewback Rider Unit Expansion for Star Wars: Legion

“Only Imperial Stormtroopers are so precise.”
   —Obi-Wan Kenobi, Star Wars: A New Hope

Massive war machines such as the AT-ST and the TX-225 Occupier Combat Assault Tank do more than crush any resistance to total Imperial domination. They also project the Empire’s might across the planets they are stationed, quelling any resistance before it begins. The Empire takes a similar approach when acquiring local wildlife to support its operations throughout the galaxy.

When these operations take them to desert planets like Tatooine, mighty creatures like Dewbacks make excellent mounts for Imperial Sandtroopers, their imposing frames proving both intimidating to opposing forces and resiliant to blaster fire. Soon, you’ll be able to use these beasts to spread Imperial might across the battlefield with the Dewback Rider Unit Expansion for Star Wars™: Legion

This expansion brings another option for the support units that back up the bulk of your Imperial armies. Within it, you’ll find an unpainted and beautifully-detailed Dewback miniature with a Sandtrooper rider who can be assembled with four different weapon options: the standard shock prod, a T-21 blaster rifle, a RT-97C blaster rifle, or a CR-24 Flame Rifle. These weapons and their associated upgrade cards each give the Dewback Rider unique new ways to attack while three additional upgrade cards invite you to modify your Dewback Rider with more training and comms systems. 

Join us today as we take a closer look at the Dewback Rider Unit Expansion!

Adapted for Battle

Life on the brutally hot planet of Tatooine has made Dewbacks an extremely rugged species of reptiles able to survive at the most extreme temperatures. Fortunately for the Empire, these environmental adaptations also make them particularly useful in battle. Whether its patrolling a planet or charging headlong into a skirmish, Imperial commanders can use these hearty beasts in a number of ways.

No matter their purpose, Dewback and rider must work together to acheive maximum effectiveness in combat. For instance, while a Dewback’s claws can help them cross the difficult terrain of Tatooine with ease, it can only truly use this ability when it is spurred forward by its rider. Doing so helps these normally lumbering creatures cover a substantial amount of ground with surprising speed, allowing them to become a major part of any engagement. While these short bursts of speed may spook an untrained Dewback, the best display an uncanny Endurance  that lets them push forward without adverse effects.

Once they do enter battle, both Dewback and rider can again come together to unleash a powerful attack. Combining the Dewback’s razor-sharp claws with the Sandtrooper’s shock prod creates a unique attack that is both deadly and sends panic running through the targeted unit. Such an attack requires engaging an enemy unit up close, of course, but luckily the Dewback’s thick and scaly hide create a natural layer of protective armor against incoming attacks.

Before a Dewback can unleash one of these powerful melee attacks, though, it first needs to engage with an enemy unit, which can be quite difficult for these lumbering lizards. With its rider carefully guiding its movements, the Dewback can reposition before or after moving, putting itself in position to march directly at an enemy unit. Better yet, the rider relentlessly drives the beast forward, allowing them to immediately perform an attack after moving. 

  

As powerful as its melee attack may be, it is only the most basic option available to a Dewback Rider. You can just as easily outfit the Sandtrooper with three other weapons that make them effective in a variety of situations. If you’d like a highly mobile trooper who can pick off targets from a distance, a RT-97C Blaster Rifle  extends the Sandtroopers range, making the unit effective both up close and from a distance. Those who want a better chance of hitting their targets regardless of cover or armor, on the other hand, can make use of a  T-21 Blaster Rifle  for the maximum amount of fire. Alternatively, your Dewback Rider can clear swathes of the battlefield with a  CR-24 Flame Rifle,  paving the way for the rest of your troops. 

Whether attacking from afar or bullying opposing units with their sizeable bulk, a Dewback Rider can support Imperial ground operations in a variety of ways, making them invaluable tools to any Imperial commander.

Show Your Might

Towering above all but the largest units, a Dewback is an initimidating symbol of the Empire’s strength. With one in your army, you can remind your enemies of this strengthe every time it takes the battlefield. 

Look for the Dewback Rider Unit Expansion (SWL42) and the Imperial Shoretroopers Unit Expansion (SWL41) at your local retailer in the third of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental United States—here!

Announcing Two New Operative Expansions for Star Wars: Legion

“The Force is strong in my family.”
   –Luke Skywalker, Star Wars: Return of the Jedi

Order your own copy of these Star Wars: Legion Operative Expansions at your local retailer or online through our website—with free shipping in the continental U.S.—today!

The Force binds the Star Wars galaxy together, connecting all living things and granting those sensitive to its presence extraordinary abilities. Sometimes, this mysterious energy field flows from one generation to the next, bestowing its gifts on multiple members of the same family. Soon, two Force users sharing this legacy can join the battles that will determine the fate of the galaxy. Continue reading →

Shipping Now: Sabine, Bossk, and the Down AT-ST

The Sabine and Bossk Operative Expansions along with the Down AT-ST status have been switched to “Shipping Now” on the Fantasy Flight Games USA website.

Though the US status page is notoriously unreliable, usually once the status has be changed to “Shipping Now” that means the items will be on store shelves in two weeks time.

So it looks like the US will finally be getting their shipment of Down AT-STs along side Sabine and Bossk on June 27th.

FFG: Preview the Bossk Operative Expansion

In a galaxy stricken by increasingly brazen “rebellion,” the Galactic Empire has come to rely on the talents of a cadre of infamous bounty hunters to supplement its forces and take down high profile Rebel leaders. Among the most widely feared of these hunters is the cold-blooded Bossk.

Remorseless and brutally efficient, this reptilian warrior has carved himself a reputation equaled only by the notorious Boba Fett. His success is at least partly a result of his unique Trandoshan physiology, which allows him to heal from otherwise deadly wounds at an astonishing rate. When Imperial military commanders have a target in mind, few can equal the raw ferocity and cunning of Bossk. Soon, you can harness the firepower and ferocity of a born hunter with the Bossk Operative Expansion for Star Wars™: Legion. Continue reading →