Atomic Mass Games is working on plans for Organized Play in 2021. One of our focuses is using Organized Play as a vehicle to expand upon the core game experience through use of events that feature alternate game modes, highly focused narrative events, and an emphasis on equally rewarding everyone who plays, especially at the in-store level, where communities for these great games thrive.
We are looking forward to bringing our Organized Play philosophy to these great Star Wars miniatures games while continuing the types of events these games have enjoyed throughout their time under the watch of Fantasy Flight Games. Beyond the store level we are taking a hard look at the current global situation, as our primary concern is always for the safety and health of our players and global community.
It is our pleasure to announce Rules Reference Guide 2.0, which features the 2020 competitive points rebalancing. This update represents a major overhaul to the game, so we’d like to take a moment to highlight some of the key changes.
Following our philosophy of trying to lift units up rather than lop off the tall poppies, we’re happy to report that the majority of changes involve points reductions to lesser-used units. In particular, we applied a host of points reductions aimed at bringing all the vehicles of the game up to the level of the TX-130 Saber-class fighter tank and the AAT. Furthermore, to help trooper units combat this new menace, we’ve applied steep discounts to numerous anti-armor heavy weapons across all factions. Additionally, we’ve made an effort to increase the viability of Rebel and Imperial Corps units with targeted reductions to certain units alongside these heavy weapon discounts.
In addition to points changes, we’ve also applied a small number of impactful errata to units and cards that we felt needed more attention than just a points reduction. Notably, the T-47 Airspeeder gains “attack surge: critical” on its surge chart, and both the Wookiee Warriors and Chewbacca gain increased mobility with the Scale keyword and extra lethality with the Duelist and Lethal 1 keywords, respectively. We try to tread very carefully indeed when it comes to changing what actually appears on a card, but from time to time we feel that an errata is necessary to address fundamental deficiencies or imbalances that points changes cannot fully solve.
This Rules Reference Guide also contains several important changes to some foundational keywords, in an attempt to make the units that possess those keywords more effective—and more fun. These are the most significant changes:
Units embarked on a vehicle with the Open Transport keyword are now able to perform attacks and to be attacked, and benefit from heavy cover while embarked. This should lead to some interesting new strategies involving the X-34 Landspeeder and the TX-225 GAVw Occupier combat assault tank.
Units that are obligated to perform a compulsory move during their activation can now perform that move at either the start or the end of their activation. With the additional tactical flexibility this change provides, I expect to see units with the Speeder keyword become more popular than ever.
The Agile X and Tactical X keyword now require a standard move in order to generate tokens. Units with the Scout X keyword and either Agile X or Tactical X can no longer produce tokens during the Deployment step of Setup.
Finally, we come to the most decisive change: Eliminating the ability of clone troopers to use the standby tokens of other friendly clone units at range 1. Clone troopers are now restricted to sharing aim, dodge, and surge tokens.
This is a change we thought long and hard about, because it will have serious ramifications for the Grand Republic faction. Numerous alternatives were tested and ultimately discarded, because we kept coming back to the same core issues. Widespread standby token sharing is problematic for several reasons; it is too powerful, too frustrating for the opponents of the Republic, and it leads to highly non-interactive game states.
In many cases, the right move when playing against a Republic army with access to numerous standby tokens is to simply not engage. When a mechanic is able to punish players severely for doing what they need to do to win the game—namely, attack the enemy and advance toward objectives—it can feel like there’s no right answer. We want to encourage interactive games and keep Star Wars: Legion approachable, and in order to do that, the rule had to change. The simplest and best solution was simply to remove the option to share standby tokens from the core rules of clone troopers.
Republic units with the Exemplar keyword like Padmé Amidala and Anakin Skywalker will still be able to utilize this powerful ability, but by limiting it to key characters it is now more targeted in scope and limited in scale.
It’s our sincere hope that the sum of these changes will lead to a more balanced, interesting, and dynamic game for fans of all four factions. We can’t wait to see what new lists and strategies the players cook up!
If you would like to say thank you to Alex Davy for all his work on Legion and his involvement in the community, feel free to do so via this Google form. I will compile the responses into a thank you message. I hope you can join me in expressing how much his work and passion have meant to the Legion community.
Due to ongoing COVID-19 concerns and the uncertainty surrounding the safety and feasibility of large gatherings around the world, we have decided to cancel all large-scale Organized Play events for our games through the remainder of 2020. This includes the 2020 Prime Championships, System Open, Vault Tour, and Kotei Series events, Grand Championships, Continental Championships, Arkham Nights, and all World Championships. Continue reading →
Jorden of Skull Forge Studios said on Facebook, “Smells like Plagiarism to me…. AND he’s trying to start Patreon which I can only assume has more unoriginal work…. Do the world a favor folks, don’t support Rick Cook in any way shape or form in the future.”
An update to the Star Wars™: Legiontournament regulations is now available through our website! These changes come on the heels of a new Rules Reference that went into effect on February 28, and today Legion designer Alex Davy is here to discuss the impact these changes will have on competitive play.
Greetings Legion players!
I’m happy to announce a new Star Wars: Legion tournament update featuring two key tweaks to competitive play.
The first and most critical change is the introduction of a trooper silhouette template designed to give all trooper minis in the game a single, standardized shape. It is frustrating to have your commander defeated because the tip of their weapon is poking out from behind a wall, or to have your creativity constrained by the need to model your miniatures with competitive line of sight rules in mind. With the advent of dynamic flight stands for the upcoming ARC Troopers and Clan Wren, it’s more important than ever to free players from these concerns.
With that in mind, the physical trooper miniatures themselves will no longer factor into competitive line of sight rules. Instead, we have created a silhouette representing a universal standard trooper size, designed to be placed against and behind a trooper’s base to determine line of sight to and from that miniature.
Additionally, the silhouette includes a hash mark at the top that can be used when measuring line of sight from a miniature. Crouching or kneeling miniatures will no longer have to worry about whether or not they can see over a barricade or other short obstacle!
In many cases, it will not be necessary to use this silhouette; most trooper minis readily fit within its bounds. Indeed, strictly casual players may never have need of this template at all. During a competitive match, however, the silhouette template allows players to precisely determine what parts of the miniature are not valid targets for line of sight. If Luke’s lightsaber or a Scout Trooper’s sniper rifle protrudes past a miniature’s base, the silhouette can be used to show that it is not a valid target for line of sight. So go ahead—give Grievous an extra arm (or two!), and let your Mandalorians fly high and proud!
Secondly, this document introduces a new tiebreaker system that puts the focus squarely on earning victory points rather than relying on “strength of schedule” (a.k.a. the success rate of each of your opponents).
This is explained in detail in the document itself, but in short, players will be rewarded more favorably for scoring a greater percentage of victory points in a match. Therefore, a player who wins a game that was tied on victory points will receive a less favorable margin of victory than a player who manages to earn more victory points than their opponent.
I hope that both of these changes will have a positive impact on the tournament scene, and I look forward to hearing your feedback!
Yet another prize update as we move closer and closer to the Las Vegas Open. Attached is the proof for our Team event and Narrative prize – “Sabacc” inspired card sleeves! Every single player that attends either the Narrative Event or the Team Event will receive a full set of 10 sleeves, enough to cover your command hand with a few spares.
I’ve also included the final final version of the Order tokens. We had to change a few small details so they would show nicely, but overall the samples turned out great, and I am excited to get these produced.