NTMTO: AdeptiCon High Command – Top 8 Lists

The much anticipated AdeptiCon came, and boy, what a loaded weekend.  We got Clones, we got droids, we got rolly bois… we got General Grievous and his cape (or not… your call!).  We also had two highly competitive Star Wars: Legion tournaments, in the Last Chance Qualifier and the High Command Invitational.

I will hit both of these in detail once the data has been parsed, and write more about my experience generally.  However, I know the masses are always clamoring for the lists, so I wanted to briefly present the top 8 from High Command.  Each of these gents won an invite to the first ever Legion Worlds at FFG Headquarters in Minnesota.

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Impact X: Corner Case: Slingshot

Slingshot

Slingshotting is the tactic of using coherency placement to throw your unit out ahead of your unit leader to get a shot you otherwise would not be able to take. Slingshotting is a key tactic with certain units or under certain circumstances to catch your opponent unaware. Knowing when and how to slingshot can often get you an unlikely shot in an otherwise impossible situation.

The premise and execution is pretty easy, the trick is identifying when to take the risk and slingshot. The core of slingshotting units is knowing your positioning and what the risk and reward are of throwing your troops forward.

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FFG: Announcing the Dewback Rider Unit Expansion for Star Wars: Legion

“Look sir, droids!” 
–Davin Felth, Star Wars: A New Hope

The Galactic Empire rules over countless worlds, each boasting its own unique flora, fauna, and terrain. Rather than adapt their military vehicles to the conditions of every individual world, Imperial commanders commonly prefer to use local creatures to support their operations. Now, one of the most iconic creatures from the Star Wars saga is on its way to bolster your Imperial forces.

Able to survive extreme temperatures, these mighty reptilian creatures are the perfect complement to Imperial troopers during their patrols. Within this expansion, you’ll find an unpainted, beautifully detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: your Dewback Rider can be built carrying the standard shock prod, or you can equip them with three different weapons.

On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany the miniature, letting you modify its armament, training, or the comms systems it carries into battle. Finally, a unit card  and a handful of tokens round out this expansion, giving you everything you need to deploy it as a support unit for your Imperial armies. Read on for more information on the Dewback Rider Unit Expansion!

Living Tanks

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FFG: Announcing the Imperial Shoretroopers Unit Expansion for Star Wars: Legion

“Failure will find you explaining why to a far less patient audience.”
–Grand Moff Tarkin, Rogue One: A Star Wars Story

The Empire has many secrets to protect. While an assignment to the tropical planet of Scarif may seem pleasant to soldiers stationed in harsher climes, protecting these countless secrets is a task that requires constant vigilance. Now, new Imperial troops are on their way to ensure no Rebel breaches Imperial security.

Specially trained to comb beaches and bunkers for any sign of Rebel infiltration, Shoretroopers are often assigned to important bases where secrecy is of the utmost importance. Within this expansion, you’ll find seven unique, unpainted Imperial Shoretrooper miniatures to add to your Star Wars: Legion collection. Five of these troopers are armed with E-22 blaster rifles, while a Shoretrooper equipped with a T-21B targeting rifle is ready to deal extra damage from long range.

But if you’re truly looking to keep enemy units from escaping with the sensitive information, a DF-90 Mortar Trooper can be added to your army as a detachment from the rest of your Shoretroopers. Rounding out this expansion are two unit cards, five upgrade cards to fully kit out your Shoretroopers, and all the tokens you need to deploy them to any battle. Read on for more information on the Imperial Shoretroopers Unit Expansion!

Coastal Defense

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Bothan Report: Creating Scarif Bases for your Legion Units

One of the most exciting parts of painting miniatures for me is creating a compelling base for the miniatures that really puts the icing on the proverbial cake when it comes to presentation.

Since my Warhammer days I have always been fascinated by some of the creativity I saw with bases and while the default base back in the early 90’s was simply static grass or green flock I always thought there was more you could do. Game Workshop was always my guiding inspiration when it came to this aspect of the hobby and still is to this day.

Star Wars Legion has given my creative mind a big jolt mainly because the worlds and planets featured in the movies are just begging to be integrated into the modeling aspect of the hobby.

I have mainly been focusing on creating game boards to fight our battles over ( so far I have a desert, forest and Kessel board made) and to accompany them I have been basing my models accordingly.

Continue reading after the jump: https://www.intothegamenexus.com/gamenexusblog/bothan-report-creating-scarif-bases-for-your-legion-units

Impact X Blog: Corner Case – Fishing

Fishing

Fishing is the tactic of attacking with a low probability dice pool and hoping for a big result, or throwing back a small result in hopes of a bigger one. Fishing is a key tactic with certain units or under certain circumstances. Knowing when to fish and what your probabilities are can often get you a favorable outcome out of a seemingly impossible situation.

The premise and execution is pretty easy, the trick is identifying when to fish and what the probabilities are. The core of fishing is knowing the probabilities and picking the right tools to put towards certain situations to produce an unlikely outcome.

Relevant Rules:

version agnostic

Constants:

  • Red: 1x blank, 5x success, 1x surge, 1x critical  or 75% chance of success without surge and 87.5% with surge. 

  • Black: 3x blank, 3x success, 1x surge, 1x critical  or 50% chance of success without surge and 62.5% with surge.

  • White: 5x blank, 1x success, 1x surge, 1x critical  or  25% chance of success without surge and 37.5% with surge. 

  • All Dice Critical: 6x blank, 1x surge, 1x critical  or 12.5% chance of critical without surge and 25% chance with surge. 

  • Red with Reroll: 93.75% no surge, 97.5% with surge

  • Black with Reroll: 75% no surge,  86% with surge

  • White with Reroll: 43.75% no surge, 61% with surge

  • All Dice Critical with Reroll: 22.5% no surge, 43.75% with surge.

Understanding:

Given the above constants we can see that there are situations where certain dice or certain rerolls can give us results in scenarios that are otherwise unlikely to produce results. The core of this tactic falls within the percentage on dice constants and the defensive constants such as cover and armor.

Continue reading after the jump: https://www.legionimpact.com/blog/corner-case-fishing

Impact X Blog: Occupier Tank: Unit Analysis

Star-Wars-Rogue-One-Concept-Art-Vincent-Jenkins-3155_VEH_CommunistHovercraft-02.jpg

The TX-225 GAV/w or Occupier Tank is one of the many examples of the empire leveraging their wealth and technology to bring impressive warmachines to the field. The Occupier Tanks are well armored, mobile, and versatile weapons platforms making them terrifying and powerful war machines, but even more they often transport a unit of troopers with them who can support the armor or be deployed to hold down an area. The Occupier is the Empire’s second heavy unit introduces the Transport mechanic. when included in a list the Occupier is often one of the centerpieces of the army.

 

Base Unit Summary: (80 pt x2 unit comparison)

  • Damage Output – Ranged: Below Average: 3.75
  • Damage Consistency – Ranged: Above Average: Impact 2
  • Damage Output – Melee: Below Average: N/A
  • Damage Consistency – Melee: Average: N/A
  • Damage Resistance: Above Average: 50% + Armor (90% against non-impact weapons)
  • Wounds: Below Average: 8
  • Threshold: Average: 75%
  • Range: Above Average: 1-4
  • Speed: Below Average: 1
  • Role: Tank, Transport

Unit Role:

The Occupier is a mobile weapons platform and troop transport. its primary job is to get troops safely into position and then to support them in place by soaking up a lot of focus that would otherwise be going towards them as well as putting out a large amount of firepower itself. It demands your opponent focus on it or give up the portion of the board that it has claimed.

 

Continue reading after the jump: https://www.legionimpact.com/blog/occupier-tank-unit-analysis?fbclid=IwAR2GCi_d_VjYOcTUwMLBdtGJiYT0JntUiozSdbWidRZ-5jrmCE6T8ILCbgk