Original shared Credit: Mitch Basta
“Their chances of success against us are 742 to 1”
–Tactical Droid TX-20, Star Wars™: The Clone Wars
The Separatist Alliance’s nigh-inexhaustible reserve of battle droids and their supporting engines of war is a very real threat to the galaxy. The implacable advance of superior numbers is often the default tactical approach for Separatist commanders, though at times the deployment of more specialized droids to support the endless ranks of battle droids is required to ensure victory.
Soon, you’ll be able to make use of these specialized droids with the Separatist Specialists Personnel Expansion for Star Wars™: Legion! Continue reading →
“Come on. When have I ever let you down?”
–Clone Commander Cody, Star Wars™: Revenge of the Sith
The Grand Army of the Republic is a massive organization consisting of countless troops, vehicles, and all the equipment needed to support them in the field. More than just soldiers, countless clone specialists hold it all together, keeping it prepared to overcome whatever obstacles are thrown in its path.
Whether they’re trained to lead their fellow clones into battle or repair vehicles on the fly, the impact of these specialists is felt far beyond their individual units. Soon, you’ll be able to make use of these clones’ special skills with the Republic Specialists Personnel Expansion for Star Wars™: Legion! Continue reading →
We already knew about the A-A5 but what should be the Imperial release has now leaked
We may be getting our first closed transport vehicle. The vehicle is a bit of a deep dive but Rebel vehicles can be hard to come by so it’s unclear if this is a true leak or not.
The Star Wars community all give a collective sigh of relief when two days ago Luke Eddy updated his job status on Facebook as a new employ at Atomic Mass Games (AMG).
Earlier last month Asmodee announced that they were moving all Star Wars miniatures games from Fantasy Flight Games to AMG and fired Star Wars Legion lead designer, Alex Devy. It was also reported that Star Wars Legion lead designer would be given the opportunity to apply for a position at AMG.
Eddy stated in the comments of his post that will be moving to Washington later next year.
Nicolas Lecci writes:
Ladies and Gents ! As promised, here are for you the patches for the RRG 2.0 errated cards !
In the drive link below you will find:
- a Word sheet with all the patches. You can duplicate some, erase, rearrange like you want before printing
- the Powerpoint file I used, for the ones who want to translate them in another language
- and finally a little surprise: a spreadsheet detailing the sequence of an attack (ranged and melee as well), and the intervening keywords in the different steps (with a almost 100 pages rulebook, the timing is sometimes quite complex)
Pic for attention 🙂
Atomic Mass Games is working on plans for Organized Play in 2021. One of our focuses is using Organized Play as a vehicle to expand upon the core game experience through use of events that feature alternate game modes, highly focused narrative events, and an emphasis on equally rewarding everyone who plays, especially at the in-store level, where communities for these great games thrive.
We are looking forward to bringing our Organized Play philosophy to these great Star Wars miniatures games while continuing the types of events these games have enjoyed throughout their time under the watch of Fantasy Flight Games. Beyond the store level we are taking a hard look at the current global situation, as our primary concern is always for the safety and health of our players and global community.
For more on the Star Wars miniatures transition to Atomic Mass Games, check out our official press release.
Hello Legion players! Legionnaires? Good people of Star Wars™: Legion!
It is our pleasure to announce Rules Reference Guide 2.0, which features the 2020 competitive points rebalancing. This update represents a major overhaul to the game, so we’d like to take a moment to highlight some of the key changes.
Following our philosophy of trying to lift units up rather than lop off the tall poppies, we’re happy to report that the majority of changes involve points reductions to lesser-used units. In particular, we applied a host of points reductions aimed at bringing all the vehicles of the game up to the level of the TX-130 Saber-class fighter tank and the AAT. Furthermore, to help trooper units combat this new menace, we’ve applied steep discounts to numerous anti-armor heavy weapons across all factions. Additionally, we’ve made an effort to increase the viability of Rebel and Imperial Corps units with targeted reductions to certain units alongside these heavy weapon discounts.
In addition to points changes, we’ve also applied a small number of impactful errata to units and cards that we felt needed more attention than just a points reduction. Notably, the T-47 Airspeeder gains “attack surge: critical” on its surge chart, and both the Wookiee Warriors and Chewbacca gain increased mobility with the Scale keyword and extra lethality with the Duelist and Lethal 1 keywords, respectively. We try to tread very carefully indeed when it comes to changing what actually appears on a card, but from time to time we feel that an errata is necessary to address fundamental deficiencies or imbalances that points changes cannot fully solve.
This Rules Reference Guide also contains several important changes to some foundational keywords, in an attempt to make the units that possess those keywords more effective—and more fun. These are the most significant changes:
- Units embarked on a vehicle with the Open Transport keyword are now able to perform attacks and to be attacked, and benefit from heavy cover while embarked. This should lead to some interesting new strategies involving the X-34 Landspeeder and the TX-225 GAVw Occupier combat assault tank.
- Units that are obligated to perform a compulsory move during their activation can now perform that move at either the start or the end of their activation. With the additional tactical flexibility this change provides, I expect to see units with the Speeder keyword become more popular than ever.
- The Agile X and Tactical X keyword now require a standard move in order to generate tokens. Units with the Scout X keyword and either Agile X or Tactical X can no longer produce tokens during the Deployment step of Setup.
- Finally, we come to the most decisive change: Eliminating the ability of clone troopers to use the standby tokens of other friendly clone units at range 1. Clone troopers are now restricted to sharing aim, dodge, and surge tokens.
This is a change we thought long and hard about, because it will have serious ramifications for the Grand Republic faction. Numerous alternatives were tested and ultimately discarded, because we kept coming back to the same core issues. Widespread standby token sharing is problematic for several reasons; it is too powerful, too frustrating for the opponents of the Republic, and it leads to highly non-interactive game states.
In many cases, the right move when playing against a Republic army with access to numerous standby tokens is to simply not engage. When a mechanic is able to punish players severely for doing what they need to do to win the game—namely, attack the enemy and advance toward objectives—it can feel like there’s no right answer. We want to encourage interactive games and keep Star Wars: Legion approachable, and in order to do that, the rule had to change. The simplest and best solution was simply to remove the option to share standby tokens from the core rules of clone troopers.
Republic units with the Exemplar keyword like Padmé Amidala and Anakin Skywalker will still be able to utilize this powerful ability, but by limiting it to key characters it is now more targeted in scope and limited in scale.
It’s our sincere hope that the sum of these changes will lead to a more balanced, interesting, and dynamic game for fans of all four factions. We can’t wait to see what new lists and strategies the players cook up!